like the title says, the following maps segfault on me
Code:
galleon
grinder
gearbolt
condemned
the gauntlet
eternal cave
november
overlord
Code:
command:ut
command:Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: CityIntro.unr?Name=aidanr?Class=Botpack.TMale1?team=255?skin=CommandoSkins.cmdo?Face=CommandoSkins.Whitman?Voice=BotPack.VoiceMaleOne
LoadMap: CityIntro.unr?Name=aidanr?Class=Botpack.TMale1?team=255?skin=CommandoSkins.cmdo?Face=CommandoSkins.Whitman?Voice=BotPack.VoiceMaleOne
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16417->16416; refs: 224678
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame: ?Name=aidanr?Class=Botpack.TMale1?team=255?skin=CommandoSkins.cmdo?Face=CommandoSkins.Whitman?Voice=BotPack.VoiceMaleOne
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: aidanr
Possessed PlayerPawn: TMale1 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to OpenGLDrv.so
Loaded render device class.
Initializing OpenGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 1440 Y: 900
OpenGL
GL_VENDOR : NVIDIA Corporation
GL_RENDERER : GeForce 6800/PCI/SSE2
GL_VERSION : 2.1.0 NVIDIA 97.55
GL_EXTENSIONS : GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Device supports: GL_EXT_bgra
Device supports: GL_ARB_texture_compression
Device supports: GL_EXT_texture_compression_s3tc
Device supports: GL_EXT_texture_env_combine
Device supports: GL_ARB_texture_env_combine
Device supports: GL_EXT_texture_filter_anisotropic
Device supports: GL_NV_texture_env_combine4
Device supports: GL_EXT_texture_lod_bias
Device supports: GL_EXT_compiled_vertex_array
Device supports: GL_EXT_secondary_color
Device supports: GL_ARB_multitexture
Device supports: GL_SGIS_generate_mipmap
Device supports: GL_NV_multisample_filter_hint
Device supports: GL_EXT_multi_draw_arrays
Device supports: GL_ARB_vertex_program
Depth bits: 16
4 Texture Mapping Units found
MaxAnisotropy = 16
Trying to use S3TC extension.
MinLogTextureSize = 2
MaxLogTextureSize = 12
Bound to ALAudio.so
fcntl: Operation not permitted
fcntl: Operation not permitted
OpenAL Audio subsystem initialized.
Game engine initialized
Startup time: 2.281045 seconds.
Entering main loop.
URL: Adding default option Name=aidanr
URL: Adding default option Class=Botpack.TMale1
URL: Adding default option team=255
URL: Adding default option skin=CommandoSkins.cmdo
URL: Adding default option Face=CommandoSkins.Whitman
URL: Adding default option Voice=BotPack.VoiceMaleOne
Browse: Index.unr?entry?Name=aidanr?Class=Botpack.TMale1?team=255?skin=CommandoSkins.cmdo?Face=CommandoSkins.Whitman?Voice=BotPack.VoiceMaleOne
Failed; returning to Entry
Shut down moving brush tracker for Level CityIntro.MyLevel
Spawning new actor for Viewport SDLViewport0
Team 255
Login: aidanr
Possessed PlayerPawn: TMale1 Entry.TMale1
Creating root window: UMenu.UMenuRootWindow
Export travel for: aidanr
Exporting travelling actor of class Botpack.TMale1
URL: Adding default option Name=aidanr
URL: Adding default option Class=Botpack.TMale1
URL: Adding default option team=255
URL: Adding default option skin=CommandoSkins.cmdo
URL: Adding default option Face=CommandoSkins.Whitman
URL: Adding default option Voice=BotPack.VoiceMaleOne
Browse: UT-Logo-Map.unr?Game=Botpack.LadderLoadGame?Name=aidanr?Class=Botpack.TMale1?team=255?skin=CommandoSkins.cmdo?Face=CommandoSkins.Whitman?Voice=BotPack.VoiceMaleOne
LoadMap: UT-Logo-Map.unr?Game=Botpack.LadderLoadGame?Name=aidanr?Class=Botpack.TMale1?team=255?skin=CommandoSkins.cmdo?Face=CommandoSkins.Whitman?Voice=BotPack.VoiceMaleOne
Collecting garbage
Purging garbage
-0.0ms Unloading: Package CityIntro
-0.0ms Unloading: Package city
-0.0ms Unloading: Package Detail
-0.0ms Unloading: Package ArenaTex
-0.0ms Unloading: Package GenFX
-0.0ms Unloading: Package NaliCast
-0.0ms Unloading: Package RainFX
-0.0ms Unloading: Package DecayedS
-0.0ms Unloading: Package GenIn
-0.0ms Unloading: Package NaliFX
-0.0ms Unloading: Package genfluid
-0.0ms Unloading: Package ShaneSky
-0.0ms Unloading: Package AmbModern
-0.0ms Unloading: Package AmbAncient
-0.0ms Unloading: Package AmbOutside
-0.0ms Unloading: Package Uttitle
-0.0ms Unloading: Package openingwave
-0.0ms Unloading: Package MultiMesh
-0.0ms Unloading: Package EpicCustomModels
Garbage: objects: 22330->20768; refs: 236484
Game class is 'LadderLoadGame'
Level is Level UT-Logo-Map.MyLevel
Bringing Level UT-Logo-Map.MyLevel up for play (0)...
InitGame: ?Game=Botpack.LadderLoadGame?Name=aidanr?Class=Botpack.TMale1?team=255?skin=CommandoSkins.cmdo?Face=CommandoSkins.Whitman?Voice=BotPack.VoiceMaleOne
Base Mutator is UT-Logo-Map.Mutator2
Spawning new actor for Viewport SDLViewport0
Team 255
Login: aidanr
Possessed PlayerPawn: TMale1 UT-Logo-Map.TMale2
Incoming travelling actor of class Botpack.TMale1
Initialized moving brush tracker for Level UT-Logo-Map.MyLevel
UT-Logo-Map.LadderInventory0 giveto UT-Logo-Map.TMale2
Current Ladder is Botpack.LadderDM
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Case-insensitive search: DM-Kgalleon -> ..\Maps\DM-KGalleon.unr
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
Segmentation fault (core dumped)
any ideas?
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