Weapons Factory: Revolution -- Introduction
Weapons Factory: Revolution is a team-based, class-based, flag-based game featuring fast gameplay and a lot of different playing styles. There are seven different classes and over 100 unique weapons, grenades, player abilities, and deployable items that can be used to attack, defend, and harass your enemies. Feel like sneaking around? The assassin can cloak himself and sneak in to the enemy base. Feel like doing some damage? The cyborg can activate his kamikaze self-destruct mode and suicide on the enemy flagroom going out in a blaze of plasma and glory. Feel like laying down some lead? Our gunner has the most fearsome weapon in the game -- a chaingun that puts out thousands of rounds per minute when fired from a stationary position. All this and more can be found in every game of Weapons Factory: Revolution.
Our first beta versions will focus on zoid-style capture the flag (flags once dropped do not return to their flagstand when touched by a defending player. They have to be defended where they lie for 30 seconds without being touched by an attacking player.) As we move towards our first full release we will add other gametypes like King of the Hill, One Flag CTF, and other flag variants.
Despite different ways of playing Weapons Factory: Revolution, each game's heart will remain the same - Fast, class-based teamplay focused on specific goals. Please see our FAQ and Player Handbook for more information on each of the seven classes and their strengths and weaknesses.