I've been trying to get C&C generals working on Ubuntu. At first I had wine 0.9.29, and the game loaded but some textures were missing. Then something happened and now, the splash screen comes up, but I get the following output and then the game closes. I rolled wine back to 0.9.28, but the same thing still happens.
Code:
tnunamak@tnunamak:~$ wine '/home/tnunamak/.wine/drive_c/Program Files/EA Games/Command & Conquer The First Decade/Command & Conquer(tm) Generals Zero Hour/generals.exe'
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XRandR)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x5ca8028) : stub, simulating 64MB for now, returning 64MB left
fixme:d3d8:IDirect3DDevice8Impl_CreateTexture (0x58e6370) call to IWineD3DDevice_CreateTexture failed
err:ole:CoGetClassObject class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:CoGetClassObject class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:create_server class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:CoGetClassObject no class object {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} could be created for context 0x7
fixme:imm:ImmGetDefaultIMEWnd (0x10026 - (nil) 0x1632f0 ): semi-stub
fixme:d3d8:ValidatePixelShader (0x2ee34c8 (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x2915704 (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x2ee34c8 (nil) 0 (nil)): stub
fixme:imm:ImmReleaseContext (0x10026, 0x1632f0): stub
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
Any ideas?
Thanks
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