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Thread: When do you think FGLRX will support AIGLX?

  1. #11
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    Wink Re: When do you think FGLRX will support AIGLX?

    You may want to check this link...

    http://www.phoronix.com/scan.php?pag...item=623&num=1


    New ATI 8.33.6 is releasing soon we may get a fix in the build.
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  2. #12
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    Re: When do you think FGLRX will support AIGLX?

    I'm already running 8.33.6.... feels exactly the same; it just adds preemptive support for the new Radeons about to come out.

    That's a pretty good sign actually, that ATI is adding support for the R600 chipset before it even releases -- compared to the R500's which took nearly half a year after release to get Linux drivers!
    Quote Originally Posted by tuxradar
    Linux's audio architecture is more like the layers of the Earth's crust than the network model, with lower levels occasionally erupting on to the surface, causing confusion and distress, and upper layers moving to displace the underlying technology that was originally hidden

  3. #13
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    Re: When do you think FGLRX will support AIGLX?

    Hi all, i have spent a lot of time using Beryl with XGL & AiGLX with the fglrx & radeon drivers and have found out the following using a X800 XL card:

    1. ATi have recently been making big strides in there driver support for non-M$ OSes, and i think they are starting to make things right again in this department, but they still have a long way to go to meet the needs of the linux community. Give it another 12 months and i think ATi will have drivers as good as the Nvidia or Intel ones.

    2. XGL is a 'hack' and always will be. This is a major reason it is not completely stable or easily maintaind. When Xegl is released XGL will become obsolete.

    3. AiGLX is not a 'hack' as it conforms to the Xorg standards. Which is why it is inherantly more stable than XGL.

    4. fglrx/XGL/Beryl - with this combination on my X800 XL card i was able to get about 550fps with little tweaking of the Xorg.conf file.

    5. radeon/AiGLX/Beryl - with this combination i can get about 500fps with with lots of tweaking of the Xorg.conf file. Before tweaking the conf file i only got about 150fps. I also manged to get Dual Monitors working easily aswell, alough there is another error related to this that isn't driver specifc but card related. See point 6.

    6. Most ATI card have a MAX TEXTURE SIZE of 2048x2048 in OpenGL, this means that you can only have a desktop size of 2048x2048 (e.g. 2 monitors @ 1024x768 each) if the resolution is larger than 2048x2048 then you will get a section of the desktop that is missing a background image aswell as other funnies that happen. I think i read somewhere this is part of the firmware on ATI cards and hence cannot be fixed with a driver update. Someone correct me on this if it's incorrect.

    As you may have noticed tha radeon drivers are only 10% slower than the fglrx ones provided you have the correct options set in the xorg.conf file. I am happy to sacrifice this 10% for the added stability and benifits of AiGLX. I hope this helps people make an informed decision on XGL/fglrx or AiGLX/radeon debate.

  4. #14
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    Re: When do you think FGLRX will support AIGLX?

    "3. AiGLX is not a 'hack' as it conforms to the Xorg standards. Which is why it is inherantly more stable than XGL."

    umm, it's not a hack because it's built into xorg 7.1 dude.

    "5. radeon/AiGLX/Beryl - with this combination i can get about 500fps with with lots of tweaking of the Xorg.conf file. Before tweaking the conf file i only got about 150fps. I also manged to get Dual Monitors working easily aswell, alough there is another error related to this that isn't driver specifc but card related. See point 6."

    my card isn't supported enough by the open source drivers to have good 3d accel, it's only "expiremental" therefore, I get very litttle accel with the x300.
    -Patrick
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  5. #15
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    Re: When do you think FGLRX will support AIGLX?

    The first problem from my opinion is that they need to fix "fgrlx" properly so that it can compete with the Nvidia drivers(compare a Geforce 2 1000 fps against my 9600 that has 1500 fps, big difference in performance and BIG difference between the price of these two[fyi:I actually tested this]).
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  6. #16
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    Re: When do you think FGLRX will support AIGLX?

    Call me pessimist, but I'd say "never" or close to never. ATI drivers are always terrible, and not only on Linux (I remember the pain when I still used Windows).
    Personally I'd like (though I don't think it's likely to happen soon) them to fix the hibernation issue first, so I can finally hibernate/resume without problems on my lapotp (everything else works, but fglrx causes screen corruption, so...)
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  7. #17
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    Re: When do you think FGLRX will support AIGLX?

    Quote Originally Posted by EdThaSlayer View Post
    The first problem from my opinion is that they need to fix "fgrlx" properly so that it can compete with the Nvidia drivers(compare a Geforce 2 1000 fps against my 9600 that has 1500 fps, big difference in performance and BIG difference between the price of these two[fyi:I actually tested this]).
    Don't use glxgears as a benchmark -- it's not. Minor changes in driver architecture can dramatically affect glxgears FPS while not rendering any difference in real-world applications.
    Quote Originally Posted by tuxradar
    Linux's audio architecture is more like the layers of the Earth's crust than the network model, with lower levels occasionally erupting on to the surface, causing confusion and distress, and upper layers moving to displace the underlying technology that was originally hidden

  8. #18
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    Re: When do you think FGLRX will support AIGLX?

    Quote Originally Posted by EdThaSlayer View Post
    The first problem from my opinion is that they need to fix "fgrlx" properly so that it can compete with the Nvidia drivers(compare a Geforce 2 1000 fps against my 9600 that has 1500 fps, big difference in performance and BIG difference between the price of these two[fyi:I actually tested this]).
    There is a beryl benchmark plugin although that's not exactly a very good benchmark either...
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  9. #19
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    Re: When do you think FGLRX will support AIGLX?

    /sigh I just got finished moving and I apparently broke my fglrx 3d rendering while I was trying to get the open source driver working. Does anyone have a walkthrough on how to get the open source driver working? Or the fglx driver, I thought mine should be wokring based on.

    darthbator@pleasantodor:~$ dmesg|grep fglrx
    [17179596.664000] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel.
    [17179596.664000] [fglrx] Maximum main memory to use for locked dma buffers: 1414 MBytes.
    [17179596.668000] [fglrx] module loaded - fglrx 8.28.8 [Aug 17 2006] on minor 0
    darthbator@pleasantodor:~$


    could anyone happen to turn me in the right direction. BTW we're still a no go on aiglx support under the new fglrx?

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