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Thread: Error with Quake 3

  1. #1
    Join Date
    Jul 2006
    Location
    Australia
    Beans
    80
    Distro
    Ubuntu 9.04 Jaunty Jackalope

    Error with Quake 3

    Hi,

    I've installed Quake 3 using the instructions at linux-gamers and it does work, no loss of speed or no sound, and the mouse works.

    However, it randomly crashes after a short period of time.
    Can someone help me figure out what's wrong?

    I'm using Ubuntu Edgy 6.10.
    The quake version is 1.32b
    I have a 64mb imbedded graphics card, on a a50 toshiba laptop. when i had windows, quake 3 worked perfectly with no problems.

    Running glxinfo i get:
    Code:
    meo@meo-laptop:~$ glxinfo | grep "direct"
    libGL warning: 3D driver claims to not support visual 0x4b
    direct rendering: Yes
    meo@meo-laptop:~$
    Here's my crash report.


    Code:
    meo@meo-laptop:~$ quake3
    Q3 1.32b linux-i386 Nov 14 2002
    ----- FS_Startup -----
    Current search path:
    /home/meo/.q3a/baseq3
    /usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
    /usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
    /usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
    /usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
    /usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
    /usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
    /usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
    /usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
    /usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
    /usr/local/games/quake3/baseq3
    ./quake3.x86/baseq3
    
    ----------------------
    4073 files in pk3 files
    execing default.cfg
    execing q3config.cfg
    couldn't exec autoexec.cfg
    Hunk_Clear: reset the hunk ok
    
    ------- Input Initialization -------
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    ...loading libGL.so.1: Initializing OpenGL display
    ...setting mode 3: 640 480
    Using XFree86-VidModeExtension Version 2.2
    XF86DGA Mouse (Version 2.0) initialized
    XFree86-VidModeExtension Activated at 640x480
    libGL warning: 3D driver claims to not support visual 0x4b
    Using 8/8/8 Color bits, 24 depth, 0 stencil display.
    GL_RENDERER: Mesa DRI Intel(R) 852GM/855GM 20050225
    Initializing OpenGL extensions
    ...GL_S3_s3tc not found
    ...ignoring GL_EXT_texture_env_add
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    XF86 Gamma extension initialized
    
    GL_VENDOR: Tungsten Graphics, Inc
    GL_RENDERER: Mesa DRI Intel(R) 852GM/855GM 20050225
    GL_VERSION: 1.3 Mesa 6.5.1
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 4
    
    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU: 
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    ...loading 'scripts/lightningnew.shader'
    ...loading 'scripts/explode1.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/tim.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----
    
    ------- sound initialization -------
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
        1 stereo
    32768 samples
       16 samplebits
        1 submission_chunk
    22050 speed
    0xaeef0000 dma buffer
    No background file.
    ----------------------
    Sound memory manager started
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 594408 bytes of code
    ui loaded in 1963008 bytes on the hunk
    35 arenas parsed
    32 bots parsed
    --- Common Initialization Complete ---
    Opening IP socket: localhost:27960
    Hostname: localhost
    Alias: meo-laptop
    Alias: meo-laptop
    IP: 127.0.0.1
    IP: 127.0.1.1
    Started tty console (use +set ttycon 0 to disable)
    Requesting servers from the master...
    CL_ServersResponsePacket
    112 servers parsed (total 112)
    CL_ServersResponsePacket
    112 servers parsed (total 224)
    CL_ServersResponsePacket
    112 servers parsed (total 336)
    CL_ServersResponsePacket
    112 servers parsed (total 448)
    CL_ServersResponsePacket
    112 servers parsed (total 560)
    CL_ServersResponsePacket
    112 servers parsed (total 672)
    CL_ServersResponsePacket
    112 servers parsed (total 784)
    CL_ServersResponsePacket
    112 servers parsed (total 896)
    CL_ServersResponsePacket
    112 servers parsed (total 1008)
    CL_ServersResponsePacket
    112 servers parsed (total 1120)
    CL_ServersResponsePacket
    112 servers parsed (total 1232)
    CL_ServersResponsePacket
    31 servers parsed (total 1263)
    CL_ServersResponsePacket
    112 servers parsed (total 1375)
    CL_ServersResponsePacket
    112 servers parsed (total 1487)
    CL_ServersResponsePacket
    112 servers parsed (total 1599)
    trying levelshots/Q3W2.TGA...
    Resolving update.quake3arena.com
    update.quake3arena.com resolved to 192.246.40.56:27951
    220.245.163.133:27960 resolved to 220.245.163.133:27960
    Resolving authorize.quake3arena.com
    authorize.quake3arena.com resolved to 192.246.40.56:27952
    ----- FS_Startup -----
    Current search path:
    /home/meo/.q3a/InstaUnlagged
    /usr/local/games/quake3/InstaUnlagged
    ./quake3.x86/InstaUnlagged
    /home/meo/.q3a/baseq3
    /usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
    /usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
    /usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
    /usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
    /usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
    /usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
    /usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
    /usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
    /usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
    /usr/local/games/quake3/baseq3
    ./quake3.x86/baseq3
    
    ----------------------
    8146 files in pk3 files
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----
    
    GL_VENDOR: Tungsten Graphics, Inc
    GL_RENDERER: Mesa DRI Intel(R) 852GM/855GM 20050225
    GL_VERSION: 1.3 Mesa 6.5.1
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 4
    
    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU: 
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    ...loading 'scripts/lightningnew.shader'
    ...loading 'scripts/explode1.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/tim.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 594408 bytes of code
    ui loaded in 1963008 bytes on the hunk
    35 arenas parsed
    32 bots parsed
    Loading vm file vm/cgame.qvm.
    VM file cgame compiled to 786818 bytes of code
    cgame loaded in 5380768 bytes on the hunk
    stitched 2 LoD cracks
    ...loaded 6518 faces, 312 meshes, 99 trisurfs, 33 flares
    CL_InitCGame:  5.91 seconds
    67 msec to draw all images
    Com_TouchMemory: 0 msec
    execing q3config.cfg
    [mEo!]^7 entered the game
    
    WELCOME TO AN INSTA-UNLAGGED SERVER!           Neil Toronto and Aaron Storck, 
    Version 1.1
    -----------------------------------------------------------------------------
    This server will make up for lag when you fire an instant-hit weapon, such as the railgun.  DO NOT lead your shots with these types of weapons.  Aim as you would in a single-player game.
    
    This server will make up for your ping when you fire a projectile-firing weapon, such as the rocket launcher. This does not mean that you should not lead your shots when using projectile weapons, it simple means that you should not over-lead your shots in attempt to compensate for your lag when firing these weapons.
    
    It cannot recover lost packets or reduce your ping.
    
    Checkout http:\\www.digitaldelay.net\InstaUnlagged\, for more Info.
    
    
    
    young un^7 was railed by drunken_monkie^7
    young un^7: ^2ctf is very alive
    young un^7: ^2but only euro
    ]name "[mEo!]"
    [mEo!]^7: ^2name [mEo!]
    ]/name "[mEo!]"
    ^1S^3coob^1y^7: ^2cant play it only have p3 system
    [mEo!]^7 was railed by ^4Lou^1Shiffe^7
    drunken_monkie^7 was railed by ^4Lou^1Shiffe^7
    young un^7: ^2ahh
    young un^7: ^2:90
    young un^7: ^2:(*
    quake3.x86: intel_ioctl.c:62: intelEmitIrqLocked: Assertion `((*(int *)intel->driHwLock) & ~0x40000000U) == (0x80000000U|intel->hHWContext)' failed.
    Received signal 6, exiting...
    Shutdown tty console
    [mEo!]

  2. #2
    Join Date
    Jul 2006
    Location
    Australia
    Beans
    80
    Distro
    Ubuntu 9.04 Jaunty Jackalope

    Re: Error with Quake 3

    anyone?
    [mEo!]

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