Had problems with
Code:own_window_type override
Working fine with or without real transparency. Nvidia gfx.Code:own_window_type normal
Had problems with
Code:own_window_type override
Working fine with or without real transparency. Nvidia gfx.Code:own_window_type normal
That's affirmative! Spent some "quality time" with conky tonight, and between Sector11, mclovin, mrpeachy, VinDSL, Vastone, and way to many more to name, I'm looking pretty decent! Love CTRL-C and CTRL-V and other peoples creativity!
The moon and sun images are showing correctly now on my desktop! It's not part of the desktop picture! Love the way it just blends in. Looks like it is part of the wallpaper! Conky is fantastic! If you think any of it looks bad, then that is my fault totally and has nothing to do with the aforementioned folks. I was just saying thank-you to them for their help, whether they know they gave it or not! Your a patient man Sector11... Definitely thanks... (Not sure why I'm getting the 'shadows' behind the text for the middle conky?)
Accidental learnin'! You gotta love it!
Jed
Last edited by Jedcurtis; October 24th, 2012 at 12:51 PM.
Information on my Main laptop. Information on my small laptop Dell 11 3000
Using a Asus 3632QM laptop with 8gig RAM, 250 SSD.
Machine Registered 366271, 366273, 366275.
Registered Ubuntu user number 18630. Registered Linux user number 458093.
Yea, I gave up "override" a while back, I like the "full control" of:
that override doesn't allow: (italics - mine)Code:own_window_hints
Note that: If own_window is yesIf own_window is yes, you may use these window manager hints to affect the way Conky displays. Notes: Use own_window_type desktop as another way to implement many of these hints implicitly. If you use own_window_type override, window manager hints have no meaning and are ignored.
Also if you are using wmctrl with conky in anyway, 'override' is a no no. (in my experience)
Last edited by Sector11; October 24th, 2012 at 06:54 PM. Reason: added shadows
Hi, everyone !
Is there any way to make conky hide automatically or manually..?
May be interactive conky method applied here..?
Link to that conky please.
Interactive ... probably has a touch of mrpeachy's interactive LUA script in there.
You could always remove "undecorated" from:
putting conky in a window make an icon that starts it and click on the [x] to shut it down.Code:own_window_hints
Or the start-stop conky script (ssc.sh) assign that to an icon and it will open a closed conky (group of conkys) or shut them all down.
Start/Stop Conky or another version Start/Stop Conky II
see here
http://crunchbanglinux.org/forums/post/245759/#p245759
this is my button script and conkyrc
the conkyrc is like this currently
but could easily control an entire conky displayCode:template1 ${lua rc_button {btype=1,bname="conkybutton1",blx_off=5,bly_off=50,bw_off=70,bh_off=30,draw=1,text=1,fcol_off={0x000000},txt_off={"BUTTON","OFF"},font_off={"Sans"},fs_off={12},fxadj_off={5},fyadj_off={-17,-2},txt_on={"BUTTON","ON"}}} TEXT ${cpu cpu0} ${if_match ${template1}==0}the button is off${else}the button is on${endif}
Code:template1 ${lua rc_button {btype=1,bname="conkybutton1",blx_off=5,bly_off=50,bw_off=70,bh_off=30,draw=1,text=1,fcol_off={0x000000},txt_off={"BUTTON","OFF"},font_off={"Sans"},fs_off={12},fxadj_off={5},fyadj_off={-17,-2},txt_on={"BUTTON","ON"}}} TEXT ${if_match ${template1}==0}${else} all your conky stuff ${endif}
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