I've been working on Brutal Chess, an 3D chess game inspired by Battle Chess, with a couple friends for about a year now. The game is in a playable state with a builtin AI but it is still in the early stages of development. Recently I've noticed that packages have been built and placed in repos for several Linux distros including the upcoming Edgy Eft release. We had planned on providing these packages further down the road but it looks like other people are beating us to that.
Anyway, my first question is about tracking the downloads. Currently we solely rely on download tracking through sourceforge since that was the only place our game was available. Now that it's in other places these only provide us with partial statistics. Is there a way to query the repos or some site we could visit to get download stats? It would be nice to be able to combine those stats with the ones on sourceforge.
My other question is about making any updates available in the repos. As I said earlier, the game is still pretty immature so there will definately be updates, hopefully at a much more frequent rate than in the past. The problem before was that we dove right in without thinking things through so the code has had to go through a couple major rewrites. Now things are getting on track so we should be able to follow the 'release early, release often' mantra of open source software.
Back to the question, how do we go about putting our updates in repos? Is it a simple matter of just providing a repository maintainer with an updated debian package? Also, can we get our game in the Dapper repos since it's already in the ones for Edgy?
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