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Thread: Zsnes freezing midgame

  1. #1
    Join Date
    Jul 2013
    Beans
    1

    Zsnes freezing midgame

    Having this odd problem and I can't really locate the problem. Zsnes will freeze after having a game open for a certain amount of time... this usually lasts a little while. Perhaps half an hour, though I've not timed it. It happens whatever game I'm playing and there isn't really a single point in any game where it reoccurs. Just seems to be more about having the game open for a certain amount of time. I've tried a few games, as I said, but I've also worked a couple of workarounds of the issue that although make games playable isn't really making the experience enjoyable. Basically I just save the games and then close and restart Zsnes which stops it from happening.

    Not really sure what else to include, except that I'm running the most recent version of Zsnes on raring. I do use a PS3 controller with it, using jstest which all works fine and havn't really encountered any of the sound issues like some others have.

    Anyone else encountering the same problems, or have any ideas on where else I should look?

  2. #2
    Join Date
    Sep 2010
    Beans
    1

    Re: Zsnes freezing midgame

    I've got the same issue as you. It freezes midgame and then I have to kill the process.

    I'm using nvidia experimental binary xorg driver 319 from and an Xbox controller type S (replaced with USB connector). I don't know if it could be related. What about you?

    zsnes config dump

    Code:
    ; PSR-produced config file (stock default in CAPS)
    
    ; Note, if you're worried you messed up a setting, removing the line will have
    ; ZSNES use the default settings for that option.
    ; The next time ZSNES is run, the line will reappear with the default settings.
    
    ;  ----
    ; -- Input --
    ;  ----
    
    ; For other input settings see zinput.cfg
    
    ; Enable Game-Specific Key Combos (0 = NO, 1 = Yes)
    GUIComboGameSpec=0
    
    ; Enable Game-Specific Key Input (0 = NO, 1 = Yes)
    GameSpecificInput=0
    
    ;  ----
    ; -- Options --
    ;  ----
    
    ; Allow MMX Support (0 = No, 1 = YES)
    ; Disable this only if you actually do NOT have a processor that supports MMX.
    ; Disabling this option will prevent you from using some of the more advanced
    ; video/sound filters.
    AllowMMX=1
    
    ; Enable New Graphics Engine (0 = No, 1 = YES)
    ; Toggle off when there are graphical problems in the new graphics engine
    newengen=1
    
    ; Enable Older Graphics Engine Tweak for Mode 2 (0 = NO, 1 = Yes)
    ; Enable this to see if it helps with rendering problems
    ; Only works with old graphic engine
    bgfixer=0
    
    ; Snapshot Format (0 = BMP, 1 = PNG)
    ScreenShotFormat=1
    
    ; Auto-Patch ROM with IPS (0 = No, 1 = YES)
    AutoPatch=1
    
    ; Display ROM Info on Load (0 = No, 1 = YES)
    DisplayInfo=1
    
    ; Log Info About the Last ROM Loaded to rominfo.txt (0 = No, 1 = YES)
    RomInfo=1
    
    ; Enable FPS Counter when ZSNES is Started (0 = NO, 1 = Yes)
    ; This option is disabled when manual frameskip is in use.
    FPSAtStart=0
    
    ; Display Clock (0 = NO, 1 = Yes)
    TimerEnable=0
    
    ; Change Clock Mode (0 = 24 HOUR, 1 = 12 Hour)
    TwelveHourClock=0
    
    ; Display Black Box Around Clock (0 = No, 1 = YES)
    ClockBox=0
    
    ; Use Small Font for Messages (0 = NO, 1 = Yes)
    SmallMsgText=0
    
    ; Transparent Messages - doesn't work with small font (0 = NO, 1 = Yes)
    GUIEnableTransp=0
    
    ;  ----
    ; -- Video --
    ;  ----
    
    ; Video Mode [0..22]
    ;   0 = 256x224      R WIN     1 = 256x224      R FULL
    ;   2 = 512x448     DR WIN     3 = 512x448     DR FULL
    ;   4 = 640x480     DR FULL
    ;   5 = 256x224    O R WIN     6 = 512x448    ODR WIN
    ;   7 = 640x480    ODS FULL    8 = 640x480    ODS WIN
    ;   9 = 640x560    ODR WIN    10 = 768x672    ODR WIN
    ;  11 = 800x600    ODS FULL   12 = 800x600    ODS WIN
    ;  13 = 896x784    ODR WIN    14 = 1024x768   ODS FULL
    ;  15 = 1024x768   ODS WIN    16 = 1024x896   ODR WIN
    ;  17 = 1280x960   ODS FULL   18 = 1280x1024  ODS FULL
    ;  19 = 1600x1200  ODS FULL   20 = VARIABLE   ODR WIN
    ;  21 = VARIABLE   ODS WIN    22 = CUSTOM     OD  FULL
    ; You need to select the custom video mode and modify CustomResX/Y to properly
    ; use custom res support.
    cvidmode=16
    ; Last windowed & fullscreen modes (used when alt-tabbing)
    PrevWinMode=16
    PrevFSMode=18
    
    ; Custom Resolution X and Y for Custom Video Modes [256x224..2048x1536]
    CustomResX=640
    CustomResY=480
    
    ; Enable Video Interpolation, Bilinear Filtering (0 = NO, 1 = Yes)
    ; Bilinear Filtering is compatible with all filters except NTSC.
    ; Bilinear Filtering replaces Interpolation and is OpenGL only.
    ; Video Interpolation is compatible with scanlines.
    ; Blends the neighboring pixels on the screen to eliminate pixelation.
    antienab=0
    BilinearFilter=0
    
    ; Enable NTSC Filter (0 = NO, 1 = Yes)
    ; Enable Blargg's wonderful NTSC filter which simulates the artifacts of an
    ; NTSC TV set - it is probably not a good idea to use with TV-out
    ; Recommended to use a minimum res of 602x448
    NTSCFilter=0
    ; Blend Frames, Refresh Screen (0 = OFF, 1 = On)
    ; Blend Frames allows smoother transitions between frames for non-60Hz refresh rates.
    ; Refresh Screen allows the screen to be updated while changing the filter's parameters.
    NTSCBlend=0
    NTSCRef=0
    ; NTSC TV Attributes [-100..100]
    NTSCHue=0
    NTSCSat=0
    NTSCCont=0
    NTSCBright=0
    NTSCSharp=0
    NTSCGamma=0
    NTSCRes=0
    NTSCArt=0
    NTSCFringe=0
    NTSCBleed=0
    NTSCWarp=0
    
    ; Enable Kreed's 2x Filters (0 = NONE, 1 = 2xSaI, 2 = Super Eagle, 3 = Super 2xSaI)
    ; These are Kreed's various 2x filters. They do not exhibit the same level of
    ; blurring than interpolation/bilinear. MMX support is required.
    ; This is disabled when other filters are used.
    En2xSaI=0
    
    ; Use HQ*x Filter (0 = NO, 1 = Yes)
    ; This is a filter MaxSt has created. These are very CPU intensive filters that
    ; do very awesome blending to remove the pixelation.
    ; This is disabled when other filters are used. MMX support is required.
    hqFilter=1
    ; Set HQ*x level [2..4]
    ; Recommended min resolutions
    ; HQ2x = 512x448
    ; HQ3x = 768x672
    ; HQ4x = 1024x896
    hqFilterlevel=2
    
    ; Enable Scanlines (0 = NONE, 1 = Full, 2 = 25%, 3 = 50%) - simulate TV scanlines
    ; This is compatible with interpolation.
    scanlines=0
    
    ; Enable Grayscale Mode (0 = NO, 1 = Yes) - don't enable this for other than nostalgia
    ; The whole screen is displayed in monochrome color.
    GrayscaleMode=0
    
    ; Enable High-Res Mode 7 (0 = NO, 1 = Yes)
    ; Doubles the internal resolution of the image when Mode 7 is in use
    ; However this disables most filters, except for interpolation.
    ; This is only useful in certain games and is not useful in general.
    ; Requires a minimum res of 512x448
    Mode7HiRes16b=1
    
    ; Keep 4:3 Ratio (0 = No, 1 = YES)
    ; This is particularly handy for those that use laptops/LCDs+non 4:3 resolutions.
    ; This can be used for Variable ODS Windowed and Custom Res OD Fullscreen.
    ; It is not recommended to enable this while under 298x224.
    ; Disable this if you want to use the non-standard ratio instead.
    Keep4_3Ratio=1
    
    ; Set Gamma Level [0..15]
    gammalevel=0
    
    ;  ----
    ; -- Sound --
    ;  ----
    
    ; libAO driver to use. Use zsnes --help to see valid list.
    ; However "auto" (to automatically pick best one), and "sdl" should
    ; always be available.
    libAoDriver="auto"
    
    ; Disable SPC Emulation (0 = NO, 1 = Yes)
    ; Disabling SPC emulation can improve performance, but at the expense of
    ; emulation accuracy. There will be no sound output and games might crash.
    SPCDisable=0
    
    ; Enable Sound Emulation (0 = Off, 1 = ON) - disable if you need the performance
    ; If SPC emulation is disabled, there will be no sound output.
    soundon=1
    
    ; Enable Stereo Sound (0 = Off, 1 = ON) - disable if you need the performance
    StereoSound=1
    
    ; Swap Left Audio Channel w/Right (0 = NO, 1 = Yes)
    RevStereo=0
    
    ; Simulate Surround Sound (0 = NO, 1 = Yes)
    ; Enable a simulated 2 speaker surround sound effect.
    ; Do not enable if playing a game that has its own surround sound effects.
    ; Stereo Sound must be enabled for this to work.
    Surround=0
    
    ; Sampling Rate: (0 = 8000Hz, 1 = 11025Hz, 2 = 22050Hz, 3 = 44100Hz,
    ;                            4 = 16000Hz, 5 = 32000Hz, 6 = 48000Hz)
    ; Using any other sound frequencies other than the default 32000Hz
    ; is COMPLETELY UNACCEPTABLE in use for sound bug reports.
    SoundQuality=5
    
    ; Sound Volume Level [0..100]
    MusicRelVol=100
    
    ; Enable Sound Interpolation (0 = None, 1 = GAUSSIAN, 2 = Cubic, 3 = 8-point)
    ; Sound interpolation smooths out the waveform of lower frequency sounds.
    ; Using any other setting other than the default Gaussian interpolation is
    ; COMPLETELY UNACCEPTABLE in sound bug reports.
    SoundInterpType=1
    
    ; Enable Low-Pass Filter (0 = NONE, 1 = Simple, 2 = Dynamic, 3 = Hi-quality)
    ; A low-pass filter improves the bass in the sounds.
    ; This is useful if you have a Subwoofer.
    LowPassFilterType=0
    
    ; Disable Echo (0 = NO, 1 = Yes)
    ; Disables the echo effect in the sound.
    EchoDis=0
    
    ;  ----
    ; -- Saves --
    ;  ----
    
    ; Number of Rewind States [0..99]
    RewindStates=8
    ; Delay between rewinds [1..99] - (1 = 200ms, 5 = 1s, 10 = 2s)
    RewindFrames=15
    
    ; Don't Save SRAM (0 = NO, 1 = Yes)
    ; Only enable this if you don't want to Save SRAM at any given time.
    ; This option will make Update SRAM in Real-Time useless.
    nosaveSRAM=0
    
    ; Update SRAM in Real-Time (0 = NO, 1 = Yes)
    ; This is useful if you fear something will prevent ZSNES from exiting normally.
    ; It is required to play games that store important values directly to SRAM.
    ; ZSNES normally updates SRAM on exit.
    ; If Don't Save SRAM is enabled, this option is useless.
    SRAMSave5Sec=0
    
    ; Load SRAM w/Savestates (0 = No, 1 = YES)
    ; Enable this when you want to use the SRM that is stored within the savestate.
    ; Warning: You will overwrite the existing SRM that you are currently using.
    ; It is required to properly use states with games storing important values
    ; directly in SRM.
    SRAMState=1
    
    ; Select Latest Save State Slot on Game Load (0 = NO, 1 = Yes)
    ; Enable this if you want to load the last saved savestate quickly
    ; (via the load savestate button/GUI option) after loading the game.
    LatestSave=0
    
    ; Auto Increment State Slot First, then Save State (0 = NO, 1 = Yes)
    ; Enable this if you have a tendency in saving accidentally to an existing
    ; savestate.
    AutoIncSaveSlot=0
    
    ; Save in 10 save block (0 = NO, 1 = Yes)
    ; This may be handy if you want to save within a block (0-9, 10-19, etc.)
    AutoIncSaveSlotBlock=0
    
    ; Auto State Save/Load (0 = NO, 1 = Yes) - uses a special state
    ; Enable this if you wish a special state to be saved on a visit to the GUI.
    ; This state will automatically be loaded when you load a game.
    AutoState=0
    
    ; Pause Emulation After Loading a Save State (0 = NO, 1 = Yes)
    PauseLoad=0
    ; Pause Emulation After Using Rewind (0 = NO, 1 = Yes)
    PauseRewind=0
    
    ;  ----
    ; -- Emulation --
    ;  ----
    
    ; Percent to Execute [50..150] - only modify if you know what you are doing
    ; Changing this value may help certain games run.
    per2exec=100
    
    ; Disable Hacks (0 = NO, 1 = Yes)
    ; Set this to 1 if you want to disable game specific hacks
    HacksDisable=0
    
    ; Frameskip: [0..10] (0 = AUTO, 1-10 = Manual 0-9)
    frameskip=0
    
    ; Max Frameskip Allowed for Auto Frameskip [0..9]
    maxskip=9
    
    ; Fastforward/Slowdown Keys Behaviour (0 = HELD, 1 = Toggle)
    FastFwdToggle=0
    ; Fastforward/Slowdown Factors [0..28] (0 = factor 2, 28 = factor 30)
    FFRatio=18
    SDRatio=0
    
    ; Emulation Speed Throttle [0..58] (0 = speed/30, 29 = 1x, 58 = 30x)
    ; Fast-forward multiplicator is currently inaccurate
    EmuSpeed=29
    
    ;  ----
    ; -- Paths --
    ;  ----
    ; It is suggested to go to GUI->Paths and modify the paths from there.
    ; ROMs directory
    ROMPath="/home/bruno/SNES"
    ; Save states & SRAMs, snapshots, SPCs
    SRAMPath=""
    SnapPath=""
    SPCPath=""
    ; BIOS/base carts (BS-X, Sufami Turbo, Same Game & SD Gundam G-Next)
    BSXPath=""
    STPath=""
    SGPath=""
    GNextPath=""
    ; SPC7110 graphic packs
    FEOEZPath=""
    SJNSPath=""
    MDHPath=""
    SPL4Path=""
    
    ;  ----
    ; -- GUI --
    ;  ----
    
    ; Disable GUI (0 = NO, 1 = Yes)
    guioff=0
    
    ; Show All Files in 'Load Game' Menu (0 = NO, 1 = Yes)
    showallext=0
    
    ; Filename Display Mode (0 = LONG FILENAME, 1 = Internal header name)
    GUIloadfntype=0
    
    ; Recent games played, you shouldn't edit this manually (8.3 / Paths / LFN)
    prevloadiname="Seiken Densetsu 3.smc"\0"g\"   "
    prevloaddnamel=0"!    "\"/home/bruno/SNES/"\0":V   "
    prevloadfnamel="Seiken Densetsu 3.smc"\0"7V   "
    
    ; Freeze Recent Games List (0 = NO, 1 = Yes)
    prevlfreeze=0
    
    ; Right Mouse Click Enters/Exits GUI (0 = NO, 1 = Yes)
    GUIRClick=0
    
    ; Left Handed Mouse Behavior for GUI (0 = NO SWAP, 1 = Swap)
    ; (swap left and right buttons)
    lhguimouse=0
    
    ; Show Mouse Cursor Shadow (0 = No, 1 = YES)
    ; Displays a shadow under the mouse cursor.
    mouseshad=1
    
    ; Wrap Mouse Cursor (0 = NO, 1 = Yes)
    ; If enabled, the cursor will wrap around to the other side.
    ; Only useful for Fullscreen modes.
    mousewrap=0
    
    ; ESC to Game Menu (0 = No, 1 = YES)
    ; If yes, visiting the GUI will have the Game Menu automatically selected.
    ; It will also enable the main menu keyboard shortcuts.
    esctomenu=1
    
    ; Control the GUI Using Gamepad 1 (0 = NO, 1 = Yes)
    JoyPad1Move=0
    
    ; Filter GUI Display (0 = No, 1 = YES)
    ; If enabled, the current filter you are using will also filter the GUI.
    FilteredGUI=1
    
    ; Use Custom Font (0 = NO, 1 = Yes)
    ; The font currently reads off a format as defined by zfile.txt
    newfont=0
    
    ; Save GUI Window Positions (0 = NO, 1 = Yes)
    savewinpos=0
    
    ; GUI windows X/Y coordinates - GUI setup showing windows #
    
    ;    Game          Config        Cheat      Netplay       Misc
    ; -------------------------------------------------------------------
    ;  1:Load         3:Input      7:Add Code  [Internet]   9:Misc Keys
    ;    Run          -------      7:Browse                10:GUI Opts
    ; 12:Reset       17:Devices   13:Search                15:Movie Opt
    ;  -------       18:Chip Cfg                           16:Key Comb.
    ; 14:Save State   -------                                 Save Cfg
    ;  2:Open State   4:Options                             -------
    ; 14:Pick State   5:Video                              11:About
    ;  -------        6:Sound
    ;    Quit        19:Paths
    ;                20:Saves
    ;                21:Speed
    
    ; X positions [-233..254] (windows #0 to #22)
    GUIwinposx=0,6,65,33,42,5,34,6,64,8,5,33,56,64,56,5,3,28,48,6,28,53,0
    ; Y positions [8..221] (windows #0 to #22)
    GUIwinposy=0,20,70,20,20,20,20,20,30,30,20,20,60,30,60,20,20,60,60,20,30,20,0
    
    ; GUI Background Effect
    ; (0 = NONE, 1 = Snow, 2 = Water A, 3 = Water B, 4 = Burn, 5 = Smoke)
    GUIEffect=2
    
    ; GUI Palette Mods:
    ; Background RGB Tint [0..31]
    GUIRAdd=15
    GUIGAdd=10
    GUIBAdd=31
    ; Titlebar RGB Tint [0..31]
    GUITRAdd=0
    GUITGAdd=10
    GUITBAdd=31
    ; Windows RGB Tint [0..31]
    GUIWRAdd=8
    GUIWGAdd=8
    GUIWBAdd=25
    
    ;  ----
    ; -- Cheats --
    ;  ----
    
    ; Autoload .CHT files (0 = NO, 1 = Yes)
    ; Enable the use of stored cheat files on load.
    AutoLoadCht=0
    
    ; Selected Size Search (0 = 1 BYTE, 1 = 2B, 2 = 3B, 3 = 4B)
    CheatSrcByteSize=0
    
    ; Selected Numerical Base (0 = DECIMAL, 1 = Hexadecimal)
    CheatSrcByteBase=0
    
    ; Search Type (0 = EXACT VALUE, 1 = Comparative)
    CheatSrcSearchType=0
    
    ; Add Code for Most Significant Byte Only (0 = NO, 1 = Yes)
    CheatUpperByteOnly=0
    
    ;  ----
    ; -- Movies --
    ;  ----
    
    ; For other input settings see zmovie.cfg
    
    ; Display Movie Frame # During Record/Replay (0 = NO, 1 = Yes)
    MovieDisplayFrame=0
    
    ; Movie Default Start Method (0 = NOW, 1 = Power-On,
    ;                             2 = Reset, 3 = Power-On without SRAM)
    MovieStartMethod=0
    
    ; Switch Modes when Loading a Movie State (0 = NO, 1 = Switch to Record, 2 = Switch to Playback)
    MZTForceRTR=0
    
    ; ZMV -> AVI Conversion Mode: (0 = No Video, 1 = Raw Video, 2 = Ffv1, 3 = x264,
    ;                              4 = XVID, 5 = Custom)
    ; The compression codecs can only be used if you provide them yourself.
    ; See zmovie.cfg for details.
    MovieVideoMode=4
    
    ; Dump Audio Along w/Video (0 = No, 1 = YES)
    MovieAudio=1
    
    ; Compress Audio Stream On-The-Fly (0 = No, 1 = YES)
    ; The compression codecs can only be used if you provide them yourself.
    ; See zmovie.cfg for details.
    MovieAudioCompress=1
    
    ; Merge Audio and Video Streams Upon Conversion End (0 = No, 1 = YES)
    MovieVideoAudio=1
    
    ;  ----
    ; -- Keyboard Hotkeys --
    ;  ----
    ; (you shouldn't edit these directly unless you know what you're doing)
    
    ; Super Scope Keys:
    ; Extra Device in Port 1/2 Cycle
    KeyExtraEnab1=0
    KeyExtraEnab2=0
    
    ; State Keys:
    ; Save State / Select Slot Menu / Load State
    KeySaveState=276
    KeyStateSelct=61
    KeyLoadState=277
    ; Increase / Decrease Slot # / Direct Slot # Select
    KeyIncStateSlot=0
    KeyDecStateSlot=0
    KeyStateSlc0=0
    KeyStateSlc1=0
    KeyStateSlc2=0
    KeyStateSlc3=0
    KeyStateSlc4=0
    KeyStateSlc5=0
    KeyStateSlc6=0
    KeyStateSlc7=0
    KeyStateSlc8=0
    KeyStateSlc9=0
    ; Rewind
    KeyRewind=0
    
    ; Speed Keys:
    ; Fast-Forward, Slow-Motion
    KeyFastFrwrd=53
    KeySlowDown=0
    ; Frame Rate Up/Down (Manual Frameskip)
    KeyFRateUp=0
    KeyFRateDown=0
    ; Speed Throttle Up/Down/Reset to Normal (Auto Frameskip)
    KeyEmuSpeedUp=0
    KeyEmuSpeedDown=0
    KeyResetSpeed=0
    
    ; Pause Emulation, Frame Advance Keys
    EMUPauseKey=25
    INCRFrameKey=0
    
    ; Shortcuts:
    ; BG 0-3, Sprite Layer Display Toggles
    KeyBGDisble0=2
    KeyBGDisble1=3
    KeyBGDisble2=4
    KeyBGDisble3=5
    KeySprDisble=6
    
    ; Sound Channel 0-7 Output Toggles
    KeyDisableSC0=63
    KeyDisableSC1=64
    KeyDisableSC2=65
    KeyDisableSC3=66
    KeyDisableSC4=67
    KeyDisableSC5=68
    KeyDisableSC6=87
    KeyDisableSC7=88
    
    ; Sound Volume Up/Down
    KeyVolUp=0
    KeyVolDown=0
    
    ; Quit ZSNES / Load Menu / Reset Game / Panic Key
    KeyQuickExit=0
    KeyQuickLoad=0
    KeyQuickRst=0
    KeyResetAll=7
    
    ; Clock Display Toggle
    KeyQuickClock=0
    
    ; Netplay In-Game Chat
    KeyQuickChat=20
    
    ; Screenshot Hotkey
    KeyQuickSnapShot=0
    
    ; Capture SPC Hotkey
    KeyQuickSaveSPC=0
    
    ; Use Player 3/4 Input as Player 1/2's Toggle
    KeyUsePlayer1234=0
    
    ; FPS Display Toggle
    KeyDisplayFPS=0
    
    ; Laptop Battery Display Toggle
    KeyDisplayBatt=0
    
    ; Video Engine: Old/New Graphic Engine | Windowing | Offset Effects Toggles
    KeyNewGfxSwt=9
    KeyWinDisble=10
    KeyOffsetMSw=11
    
    ; Gamma Correction Up/Down
    KeyIncreaseGamma=0
    KeyDecreaseGamma=0
    
    ; Movie Chapters: Insert / Go to Previous / Go to Next
    KeyInsrtChap=0
    KeyPrevChap=0
    KeyNextChap=0
    
    ; Movie state load mode cycle
    KeyRTRCycle=0
    
    ;  ----
    ; -- Misc --
    ;  ----
    
    ; Calculated Checksum & Hash: Don't Edit by Hand !
    TimeChecker=180
    PrevBuildNum=0
    
    ; Display First-Time Use Reminder (0 = YES, 1 = No)
    FirstTimeData=1
    
    ; Enable Debugger (0 = NO, 1 = Yes)
    debuggeron=0
    
    ; Prevent ZSNES from Saving the Configuration on Exit (0 = NO, 1 = Yes)
    cfgdontsave=0
    
    ; - EOF -
    Last edited by Elfy; December 1st, 2013 at 04:22 PM.

  3. #3
    Join Date
    Nov 2013
    Beans
    4

    Re: Zsnes freezing midgame

    Yup I am getting the same effect. I will try it again today to see if it freezes on me. I only play Super Metroid with the PS3 controller using xboxdrv.

    Game Froze at the 35:58 minute mark on first test.
    Game Froze at the 35:36 minute mark on the second test.
    Last edited by joemoe1984; November 14th, 2013 at 02:25 AM. Reason: Adding some tests

  4. #4
    Join Date
    Nov 2013
    Beans
    4

    Re: Zsnes freezing midgame

    I just did a third test while playing Super Metroid and got 35:44 minute mark again.

  5. #5
    Join Date
    Dec 2005
    Location
    San Francisco, CA
    Beans
    19
    Distro
    Ubuntu Gnome 13.10 Saucy Salamander

    Re: Zsnes freezing midgame

    I have the same problem. I'm running ZSNES on 13.10 on an Intel NUC with Haswell using stock Intel drivers, so it doesn't seem to be related to the graphics hardware. ZNES has frozen on me many times now. It usually takes about 18 minutes of having the app open. It doesn't matter whether I've opened a ROM yet or not; the program will freeze just sitting on the menu. It doesn't seem to matter what resolution or graphics mode I'm running. There's no helpful output when I run it from the terminal.

    Does anybody know what's going on here? I'm at a loss.

  6. #6
    Join Date
    Nov 2013
    Beans
    4

    Re: Zsnes freezing midgame

    Quote Originally Posted by caecus314 View Post
    I have the same problem. I'm running ZSNES on 13.10 on an Intel NUC with Haswell using stock Intel drivers, so it doesn't seem to be related to the graphics hardware. ZNES has frozen on me many times now. It usually takes about 18 minutes of having the app open. It doesn't matter whether I've opened a ROM yet or not; the program will freeze just sitting on the menu. It doesn't seem to matter what resolution or graphics mode I'm running. There's no helpful output when I run it from the terminal.

    Does anybody know what's going on here? I'm at a loss.
    I just tested it as well with no game running and it froze as well.

    I should also mention that the version I am running is 1.51.

  7. #7
    Join Date
    Nov 2013
    Beans
    4

    Re: Zsnes freezing midgame

    Out of curiosity what version of Ubuntu is everyone using? I have 13.10 and I tested this on Linux Mint 13 Maya and it works fine. No issues with freezing after a certain mark. Caecus314 pointed out that there are also using 13.10.

  8. #8
    Join Date
    Mar 2008
    Beans
    2

    Re: Zsnes freezing midgame

    AMD drivers (free version) and Ubuntu 13.10 here, experiencing a fatal freeze at around 35 minutes.

    As it doesn't seem to be graphics (driver) related, maybe audio libs?

    The freezing have started appearing since upgrade to 13.10 from 13.04 - no doubt about it.

  9. #9
    Join Date
    Dec 2013
    Beans
    5

    Re: Zsnes freezing midgame

    I experienced the same issue the other day playing SMB2:Yoshi's Island, froze up after approx half hour. Has anyone figured out how to fix this bug? Im running 13.10 Lubuntu with the opensource drivers that came with lubuntu (i think called xorg?), using a PS to USB controller. Im using an older computer, and znes seems to be the only SNES emulator that doesn't lag heavy for me (snes9x and Bsnes are unusable), so i'd like to get this working properly.

    edit: forgot to mention that last night I downloaded the 12.04 package and installed it, it runs fine im not sure if it will make a difference in any way. I'll post an update once I get around to playing for more than 1/2 hour.
    Last edited by broadcd; February 7th, 2014 at 02:45 PM.

  10. #10
    Join Date
    Dec 2013
    Beans
    5

    Re: Zsnes freezing midgame

    Update: yesterday I played yoshi's island for a little over a half hour, then I left it paused in game (emulation still running) for a couple hours and it didn't freeze up. I was able to unpause and keep playing. I found that the sound was slightly distorted but my speakers are a bit funky so it could have been them.

    I had to lock my version of znes in synaptic package manager so that I wouldn't keep getting bugged to update. My limited knowledge of linux keeps me from being able to tell what downgrading my znes package from the 13.10 one to the 12.04 changed, the version of Znes seems to be the same since it hasn't been updated since 2007.

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