Results 1 to 4 of 4

Thread: Audio lagging with ffmpeg

  1. #1
    Join Date
    Aug 2012
    Beans
    15

    Audio lagging with ffmpeg

    I'm trying to record some touhou gameplay on my laptop, using (from this thread)
    Code:
    ffmpeg -f x11grab -framerate 60 -video_size 640x480 -i :0.0+2,23 -f pulse -i default -vcodec libx264 -preset ultrafast -qp 0 -acodec copy [VIDEO].mkv
    to record and
    Code:
    ffmpeg -i [VIDEO].mkv -tune touhou -vcodec libx264 -preset slow -crf 24 -pix_fmt yuv420p -acodec libvorbis -aq 4 [VIDEO].mkv
    to re-encode (because it's too large otherwise).

    It wasn't lagging earlier today, but for some reason now the audio is about 3 seconds after the video.

    Can anyone help?

    Thanks in advance,
    Predictability

  2. #2
    Join Date
    Dec 2006
    Beans
    7,349

    Re: Audio lagging with ffmpeg

    Try using the latest git FFmpeg and if this does not solve the issue perhaps experiment with the itsoffset option:

    Code:
           -itsoffset offset (input)
               Set the input time offset in seconds.  "[-]hh:mm:ss[.xxx]" syntax is also
               supported.  The offset is added to the timestamps of the input files.
               Specifying a positive offset means that the corresponding streams are delayed
               by offset seconds.
    What is this btw: -tune touhou ?? I have only:

    Code:
         --tune <string>         Tune the settings for a particular type of source
                                  or situation
                                      Overridden by user settings.
                                      Multiple tunings are separated by commas.
                                      Only one psy tuning can be used at a time.
                                      - film (psy tuning):
                                        --deblock -1:-1 --psy-rd <unset>:0.15
                                      - animation (psy tuning):
                                        --bframes {+2} --deblock 1:1
                                        --psy-rd 0.4:<unset> --aq-strength 0.6
                                        --ref {Double if >1 else 1}
                                      - grain (psy tuning):
                                        --aq-strength 0.5 --no-dct-decimate
                                        --deadzone-inter 6 --deadzone-intra 6
                                        --deblock -2:-2 --ipratio 1.1 
                                        --pbratio 1.1 --psy-rd <unset>:0.25
                                        --qcomp 0.8
                                      - stillimage (psy tuning):
                                        --aq-strength 1.2 --deblock -3:-3
                                        --psy-rd 2.0:0.7
                                      - psnr (psy tuning):
                                        --aq-mode 0 --no-psy
                                      - ssim (psy tuning):
                                        --aq-mode 2 --no-psy
                                      - fastdecode:
                                        --no-cabac --no-deblock --no-weightb
                                        --weightp 0
                                      - zerolatency:
                                        --bframes 0 --force-cfr --no-mbtree
                                        --sync-lookahead 0 --sliced-threads
                                        --rc-lookahead 0
    You think that's air you're breathing now?

  3. #3
    Join Date
    Aug 2012
    Beans
    15

    Re: Audio lagging with ffmpeg

    Quote Originally Posted by andrew.46 View Post
    Try using the latest git FFmpeg and if this does not solve the issue perhaps experiment with the itsoffset option:

    Code:
           -itsoffset offset (input)
               Set the input time offset in seconds.  "[-]hh:mm:ss[.xxx]" syntax is also
               supported.  The offset is added to the timestamps of the input files.
               Specifying a positive offset means that the corresponding streams are delayed
               by offset seconds.
    What is this btw: -tune touhou ?? I have only:

    Code:
         --tune <string>         Tune the settings for a particular type of source
                                  or situation
                                      Overridden by user settings.
                                      Multiple tunings are separated by commas.
                                      Only one psy tuning can be used at a time.
                                      - film (psy tuning):
                                        --deblock -1:-1 --psy-rd <unset>:0.15
                                      - animation (psy tuning):
                                        --bframes {+2} --deblock 1:1
                                        --psy-rd 0.4:<unset> --aq-strength 0.6
                                        --ref {Double if >1 else 1}
                                      - grain (psy tuning):
                                        --aq-strength 0.5 --no-dct-decimate
                                        --deadzone-inter 6 --deadzone-intra 6
                                        --deblock -2:-2 --ipratio 1.1 
                                        --pbratio 1.1 --psy-rd <unset>:0.25
                                        --qcomp 0.8
                                      - stillimage (psy tuning):
                                        --aq-strength 1.2 --deblock -3:-3
                                        --psy-rd 2.0:0.7
                                      - psnr (psy tuning):
                                        --aq-mode 0 --no-psy
                                      - ssim (psy tuning):
                                        --aq-mode 2 --no-psy
                                      - fastdecode:
                                        --no-cabac --no-deblock --no-weightb
                                        --weightp 0
                                      - zerolatency:
                                        --bframes 0 --force-cfr --no-mbtree
                                        --sync-lookahead 0 --sliced-threads
                                        --rc-lookahead 0

    I seemed to have fixed it, it was an option I must have accidentally set in pavucontrol. Thanks for your help, though. I'll try using -itsoffset if it's persistent.

    Quote Originally Posted by andrew.46
    What is this btw: -tune touhou ??
    Quote Originally Posted by en.touhouwiki.net
    There's hidden "tune" value in x264 video codec (free implementation of H.264) that changes codec's settings in the way that gives better quality if used for encoding replays from the Touhou Project games (or danmaku in general)


  4. #4
    Join Date
    Dec 2006
    Beans
    7,349

    Re: Audio lagging with ffmpeg

    Found it in common.c:

    Code:
            else if( !strncasecmp( s, "touhou", 6 ) )
            {
                if( psy_tuning_used++ ) goto psy_failure;
                param->i_frame_reference = param->i_frame_reference > 1 ? param->i_frame_reference*2 : 1;
                param->i_deblocking_filter_alphac0 = -1;
                param->i_deblocking_filter_beta = -1;
                param->analyse.f_psy_trellis = 0.2;
                param->rc.f_aq_strength = 1.3;
                if( param->analyse.inter & X264_ANALYSE_PSUB16x16 )
                    param->analyse.inter |= X264_ANALYSE_PSUB8x8;
            }
    Thanks for that, I have learnt something new today
    You think that's air you're breathing now?

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •