Code:
#--------------------------------
#-------Backend Settings:--------
#--------------------------------
backend = "glx"; # Use GLX backend for rendering
vsync = "opengl"; # Use OpenGL to implement vsync
glx-swap-method = 3; # Use a triple-buffer
paint-on-overlay = true; # Improves performance (usually) and reduces flickering
glx-no-stencil = true; # Improves performance
glx-no-rebind-pixmap = true; # Improves performance with rapid window changes, might not work with some drivers
#--------------------------------
#--------Shadow Settings:--------
#--------------------------------
shadow = true; # Enable drawing shadows on windows
shadow-radius = 8; # The blur radius for shadows
shadow-offset-x = -8; # The horizontal offset for shadows
shadow-offset-y = -8; # The vertical offset for shadows
clear-shadow = true; # Zero the part of the shadow's mask behind the window, may break some applications
no-dock-shadow = true; # Do not draw shadows on docks/panels
no-dnd-shadow = true; # Do not draw shadows on DND windows
shadow-exclude = [ # Do not draw shadows on these specific applications:
#"! name~=''",
"n:e:Notification",
"n:e:Plank",
"n:e:Docky",
"g:e:Synapse",
"g:e:Kupfer",
"g:e:Conky",
"n:w:*dockbarx*",
#"n:w:*Firefox*",
#"n:w:*Chrome*",
#"n:w:*Chromium*",
"class_g ?= 'Notify-osd'",
"class_g ?= 'Cairo-dock'",
"class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'"
];
#--------------------------------
#--------Fading Settings:--------
#--------------------------------
fading = true; # Enable fading windows during opacity changes
fade-delta = 4; # The time between steps in a fade in milliseconds
fade-in-step = 0.03; # The opacity change between steps while fading in
fade-out-step = 0.03; # The opacity change between steps while fading out
detect-client-opacity = true; # Prevent opacity from being ignored for some applications
#--------------------------------
#--------Window Settings:--------
#--------------------------------
wintypes: # Change behavior for these specific types of windows:
{
tooltip = { fade = true; shadow = false; };
};
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