Re: Good single-player offline game
Shouldn't there be some way to alter a Cube2 game to make it somewhat more goal oriented? I was thinking of perhaps checkpoints throughout a level with pre-deployed enemies that guard their particular areas. The checkpoints would basically be the goals that essentially give a guided tour of the level. Hell, it would work without checkpoints for a more free-style type game. Also no enemy respawn and/or no time limit. Level ends when all checkpoints are met and/or all opponents are eliminated. Obviously, this setup wouldn't work in small levels. I don't really need a story, just something more than a first-person Gauntlet with the base acting as an enemy generator.
Last edited by zer010; April 30th, 2013 at 02:51 AM.
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