And table is updated. Thanks for the scores!
Setup:
MetaBox P157SM Laptop
Processor: i7-4900MQ
Graphics: NVIDIA GeForce GTX 780M 4GB GDDR5
RAM: 32GB DDR3 1600Mhz RAM
X11: LXDE Desktop
1920x1080 = 2721
800x600 = 8532
EDIT:
glmark2 2012.08
================================================== =====
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 780M/PCIe/SSE2
GL_VERSION: 4.3.0 NVIDIA 319.32
OpenGL Information
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 945GM x86/MMX/SSE2
GL_VERSION: 1.4 Mesa 8.0.4
glmark2 Score: 36
Intel Core 1 Duo 1.2 GHz, Xubuntu, 1280x800 desktop (I presume 800 x 600 windowed?)
Ran into a problem with it on my old single-core CPU:
Code:OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX Go5200 32M/64M/AGP/SSE2 GL_VERSION: 2.1.2 NVIDIA 173.14.30 ======================================================= [Suite] Precompilation [Benchmark] Vertex array FPS: 83 [Benchmark] Vertex buffer object FPS: 103 glmark2: symbol lookup error: glmark2: undefined symbol: glGenerateMipmap
Last edited by Pako Pako; November 1st, 2013 at 11:50 PM.
how are people running it in full screen mode?
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Hi Ranko,
I see you haven't got an AMD HD 5870 in your table. I've just run the test and got a glmark2 Score of 3799.
It ran on window mode which I'm assuming is 800x600.
It is a desktop.
System Variables:
OS: Ubuntu 12.04 64bit
GPU: AMD HD 5870, 1GB
RAM: 16GB
Driver: Propriety FGLRX non-beta post-release updates from repository.
DE: Desktop
Resolution: 800x600 (default window mode)
Terminal results pasted underneath.
** Failed to set swap interval. Results may be bounded above by refresh rate.
================================================== =====
glmark2 2011.09
================================================== =====
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5800 Series
GL_VERSION: 4.2.12217 Compatibility Profile Context 12.104
================================================== =====
[build] use-vbo=false: FPS: 1866
[build] use-vbo=true: FPS: 4143
[texture] texture-filter=nearest: FPS: 4128
[texture] texture-filter=linear: FPS: 4120
[texture] texture-filter=mipmap: FPS: 4135
[shading] shading=gouraud: FPS: 4068
[shading] shading=blinn-phong-inf: FPS: 4062
[shading] shading=phong: FPS: 4048
[bump] bump-render=high-poly: FPS: 2811
[bump] bump-render=normals: FPS: 4168
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4254
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3340
[pulsar] light=false:quads=5:texture=false: FPS: 3799
[desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 763
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4263
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4332
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4230
[function] fragment-complexity=low:fragment-steps=5: FPS: 4245
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4226
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4206
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4263
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4124
================================================== =====
glmark2 Score: 3799
================================================== =====
Ok, I just purchased a new tower which came with an HD5750. This test is run using the current stable release of the AMD driver from their website, catalyst 13.4 i believe it is. DISREGARD THIS it's not OC'd [It's OC'd from stock Core Clock speed from 550Mhz to 700Mhz and Memory clock speed from 800Mhz to 1150Mhz] and my new score when it runs in 800x600 (i can't figure out how to get it to run fullscreen) is
BTW, to the OP, I was running a desktop at the time of the test. running Xubuntu (XFCE 4.10)Code:======================================================= glmark2 2011.09 ======================================================= OpenGL Information GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 5700 Series GL_VERSION: 4.2.12217 Compatibility Profile Context 12.104 ======================================================= [build] use-vbo=false: FPS: 2858 [build] use-vbo=true: FPS: 5873 [texture] texture-filter=nearest: FPS: 5788 [texture] texture-filter=linear: FPS: 5746 [texture] texture-filter=mipmap: FPS: 6382 [shading] shading=gouraud: FPS: 4996 [shading] shading=blinn-phong-inf: FPS: 4988 [shading] shading=phong: FPS: 5762 [bump] bump-render=high-poly: FPS: 3423 [bump] bump-render=normals: FPS: 8065 [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5476 [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2689 [pulsar] light=false:quads=5:texture=false: FPS: 6568 [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2062 [conditionals] fragment-steps=0:vertex-steps=0: FPS: 7065 [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5304 [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5126 [function] fragment-complexity=low:fragment-steps=5: FPS: 5139 [function] fragment-complexity=medium:fragment-steps=5: FPS: 5453 [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6716 [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6835 [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5203 ======================================================= glmark2 Score: 5341 =======================================================
Last edited by dannyboy79; November 22nd, 2013 at 11:42 AM. Reason: i thought my card was OC'd but it's not, was looking at mobility spec's
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With running XFCE in fullscreen:
Code:arch@8470p:~$ uname -a Linux 8470p 3.11.0-13-generic #20-Ubuntu SMP Wed Oct 23 07:38:26 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux arch@8470p:~$ cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 58 model name : Intel(R) Core(TM) i5-3320M CPU @ 2.60GHzCode:arch@8470p:~$ glmark2 --fullscreen ======================================================= glmark2 2012.08 ======================================================= OpenGL Information GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile GL_VERSION: 3.0 Mesa 9.2.1 ======================================================= [build] use-vbo=false: FPS: 583 FrameTime: 1.715 ms [build] use-vbo=true: FPS: 635 FrameTime: 1.575 ms [texture] texture-filter=nearest: FPS: 606 FrameTime: 1.650 ms [texture] texture-filter=linear: FPS: 606 FrameTime: 1.650 ms [texture] texture-filter=mipmap: FPS: 611 FrameTime: 1.637 ms [shading] shading=gouraud: FPS: 548 FrameTime: 1.825 ms [shading] shading=blinn-phong-inf: FPS: 549 FrameTime: 1.821 ms [shading] shading=phong: FPS: 549 FrameTime: 1.821 ms [bump] bump-render=high-poly: FPS: 437 FrameTime: 2.288 ms [bump] bump-render=normals: FPS: 631 FrameTime: 1.585 ms [bump] bump-render=height: FPS: 611 FrameTime: 1.637 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 352 FrameTime: 2.841 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 195 FrameTime: 5.128 ms [pulsar] light=false:quads=5:texture=false: FPS: 528 FrameTime: 1.894 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 180 FrameTime: 5.556 ms [desktop] effect=shadow:windows=4: FPS: 283 FrameTime: 3.534 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 364 FrameTime: 2.747 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 372 FrameTime: 2.688 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 385 FrameTime: 2.597 ms [ideas] speed=duration: FPS: 517 FrameTime: 1.934 ms [jellyfish] <default>: FPS: 355 FrameTime: 2.817 ms [terrain] <default>: FPS: 51 FrameTime: 19.608 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 517 FrameTime: 1.934 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 520 FrameTime: 1.923 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 520 FrameTime: 1.923 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 523 FrameTime: 1.912 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 517 FrameTime: 1.934 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 521 FrameTime: 1.919 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 519 FrameTime: 1.927 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 522 FrameTime: 1.916 ms ======================================================= glmark2 Score: 470 =======================================================
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