Just built me a new machine. Using xubuntu 13.10 with kernel 3.13 (mainline) AND Oibaf's PPA with i5-4670k (igpu HD4600). I did OC my chip from 3.4Ghz to 4.0Ghz (using a CM 120V for cooling). G-Skill sniper 8GB 2133Mhz ram. I don't use any compositing and I run XFCE 4.10. Desktop (XFCE was running with chrome, guvcview, thunar, synergy, and terminal open as well)
800x600
Code:
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glmark2 2012.08
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Haswell Desktop
GL_VERSION: 3.0 Mesa 10.2.0-devel (git-1020d89 saucy-oibaf-ppa)
=======================================================
[build] use-vbo=false: FPS: 3444 FrameTime: 0.290 ms
[build] use-vbo=true: FPS: 3539 FrameTime: 0.283 ms
[texture] texture-filter=nearest: FPS: 4045 FrameTime: 0.247 ms
[texture] texture-filter=linear: FPS: 4022 FrameTime: 0.249 ms
[texture] texture-filter=mipmap: FPS: 4037 FrameTime: 0.248 ms
[shading] shading=gouraud: FPS: 3118 FrameTime: 0.321 ms
[shading] shading=blinn-phong-inf: FPS: 3120 FrameTime: 0.321 ms
[shading] shading=phong: FPS: 3068 FrameTime: 0.326 ms
[bump] bump-render=high-poly: FPS: 1587 FrameTime: 0.630 ms
[bump] bump-render=normals: FPS: 4256 FrameTime: 0.235 ms
[bump] bump-render=height: FPS: 4012 FrameTime: 0.249 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2205 FrameTime: 0.454 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 946 FrameTime: 1.057 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2925 FrameTime: 0.342 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 917 FrameTime: 1.091 ms
[desktop] effect=shadow:windows=4: FPS: 1508 FrameTime: 0.663 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1085 FrameTime: 0.922 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1276 FrameTime: 0.784 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1180 FrameTime: 0.847 ms
[ideas] speed=duration: FPS: 2604 FrameTime: 0.384 ms
[jellyfish] <default>: FPS: 1639 FrameTime: 0.610 ms
[terrain] <default>: FPS: 211 FrameTime: 4.739 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3465 FrameTime: 0.289 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3574 FrameTime: 0.280 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3445 FrameTime: 0.290 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3451 FrameTime: 0.290 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3410 FrameTime: 0.293 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3444 FrameTime: 0.290 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3406 FrameTime: 0.294 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3379 FrameTime: 0.296 ms
=======================================================
glmark2 Score: 2743
=======================================================
1440x900
Code:
=======================================================
glmark2 2012.08
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Haswell Desktop
GL_VERSION: 3.0 Mesa 10.2.0-devel (git-1020d89 saucy-oibaf-ppa)
=======================================================
[build] use-vbo=false: FPS: 1443 FrameTime: 0.693 ms
[build] use-vbo=true: FPS: 1482 FrameTime: 0.675 ms
[texture] texture-filter=nearest: FPS: 1474 FrameTime: 0.678 ms
[texture] texture-filter=linear: FPS: 1471 FrameTime: 0.680 ms
[texture] texture-filter=mipmap: FPS: 1448 FrameTime: 0.691 ms
[shading] shading=gouraud: FPS: 1266 FrameTime: 0.790 ms
[shading] shading=blinn-phong-inf: FPS: 1280 FrameTime: 0.781 ms
[shading] shading=phong: FPS: 1301 FrameTime: 0.769 ms
[bump] bump-render=high-poly: FPS: 918 FrameTime: 1.089 ms
[bump] bump-render=normals: FPS: 1528 FrameTime: 0.654 ms
[bump] bump-render=height: FPS: 1484 FrameTime: 0.674 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 756 FrameTime: 1.323 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 331 FrameTime: 3.021 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1058 FrameTime: 0.945 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 347 FrameTime: 2.882 ms
[desktop] effect=shadow:windows=4: FPS: 544 FrameTime: 1.838 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 950 FrameTime: 1.053 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1046 FrameTime: 0.956 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1013 FrameTime: 0.987 ms
[ideas] speed=duration: FPS: 1047 FrameTime: 0.955 ms
[jellyfish] <default>: FPS: 618 FrameTime: 1.618 ms
[terrain] <default>: FPS: 102 FrameTime: 9.804 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1246 FrameTime: 0.803 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1278 FrameTime: 0.782 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1246 FrameTime: 0.803 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1250 FrameTime: 0.800 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1272 FrameTime: 0.786 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1248 FrameTime: 0.801 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1247 FrameTime: 0.802 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1264 FrameTime: 0.791 ms
=======================================================
glmark2 Score: 1098
=======================================================
1920x1080
Code:
=======================================================
glmark2 2012.08
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Haswell Desktop
GL_VERSION: 3.0 Mesa 10.2.0-devel (git-1020d89 saucy-oibaf-ppa)
=======================================================
[build] use-vbo=false: FPS: 896 FrameTime: 1.116 ms
[build] use-vbo=true: FPS: 914 FrameTime: 1.094 ms
[texture] texture-filter=nearest: FPS: 897 FrameTime: 1.115 ms
[texture] texture-filter=linear: FPS: 900 FrameTime: 1.111 ms
[texture] texture-filter=mipmap: FPS: 911 FrameTime: 1.098 ms
[shading] shading=gouraud: FPS: 815 FrameTime: 1.227 ms
[shading] shading=blinn-phong-inf: FPS: 815 FrameTime: 1.227 ms
[shading] shading=phong: FPS: 816 FrameTime: 1.225 ms
[bump] bump-render=high-poly: FPS: 650 FrameTime: 1.538 ms
[bump] bump-render=normals: FPS: 925 FrameTime: 1.081 ms
[bump] bump-render=height: FPS: 899 FrameTime: 1.112 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 451 FrameTime: 2.217 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 200 FrameTime: 5.000 ms
[pulsar] light=false:quads=5:texture=false: FPS: 649 FrameTime: 1.541 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 222 FrameTime: 4.505 ms
[desktop] effect=shadow:windows=4: FPS: 334 FrameTime: 2.994 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 678 FrameTime: 1.475 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 676 FrameTime: 1.479 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 685 FrameTime: 1.460 ms
[ideas] speed=duration: FPS: 654 FrameTime: 1.529 ms
[jellyfish] <default>: FPS: 382 FrameTime: 2.618 ms
[terrain] <default>: FPS: 67 FrameTime: 14.925 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 762 FrameTime: 1.312 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 779 FrameTime: 1.284 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 763 FrameTime: 1.311 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 764 FrameTime: 1.309 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 778 FrameTime: 1.285 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 763 FrameTime: 1.311 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 763 FrameTime: 1.311 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 774 FrameTime: 1.292 ms
=======================================================
glmark2 Score: 686
=======================================================
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