Page 3 of 13 FirstFirst 12345 ... LastLast
Results 21 to 30 of 122

Thread: What's your glmark2 score?

  1. #21
    Join Date
    Jun 2012
    Location
    Sheffield, England
    Beans
    120
    Distro
    Ubuntu Development Release

    Re: What's your glmark2 score?

    Here's my Score Ubuntu 13.04 running Unity

    Windowed

    glmark2 2012.08
    ================================================== =====
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset
    GL_VERSION: 2.1 Mesa 9.1.1
    ================================================== =====
    [build] use-vbo=false: FPS: 192 FrameTime: 5.208 ms
    ================================================== =====
    glmark2 Score: 192
    ================================================== =====

    Fullscreen 1366x768

    glmark2 2012.08
    ================================================== =====
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset
    GL_VERSION: 2.1 Mesa 9.1.1
    ================================================== =====
    [build] use-vbo=false: FPS: 154 FrameTime: 6.494 ms
    ================================================== =====
    glmark2 Score: 154
    ================================================== =====


    Roland
    Last edited by roly33; April 22nd, 2013 at 06:18 PM. Reason: Added info
    Toshiba Satellite Running Ubuntu Development Release

  2. #22
    Join Date
    Apr 2008
    Location
    Norwich CT
    Beans
    1,567
    Distro
    Ubuntu 14.04 Trusty Tahr

    Talking Re: What's your glmark2 score?

    Updated, with a fullscreen score:

    oldrocker99@oldrocker99-desktop ~ $ glmark2 --fullscreen
    ================================================== =====
    glmark2 2012.08
    ================================================== =====
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 650 Ti/PCIe/SSE2
    GL_VERSION: 4.3.0 NVIDIA 313.30
    ================================================== =====
    [build] use-vbo=false: FPS: 3065 FrameTime: 0.326 ms
    [build] use-vbo=true: FPS: 3984 FrameTime: 0.251 ms
    [texture] texture-filter=nearest: FPS: 3367 FrameTime: 0.297 ms
    [texture] texture-filter=linear: FPS: 3302 FrameTime: 0.303 ms
    [texture] texture-filter=mipmap: FPS: 3322 FrameTime: 0.301 ms
    [shading] shading=gouraud: FPS: 3417 FrameTime: 0.293 ms
    [shading] shading=blinn-phong-inf: FPS: 3411 FrameTime: 0.293 ms
    [shading] shading=phong: FPS: 3411 FrameTime: 0.293 ms
    [bump] bump-render=high-poly: FPS: 3107 FrameTime: 0.322 ms
    [bump] bump-render=normals: FPS: 3848 FrameTime: 0.260 ms
    [bump] bump-render=height: FPS: 3807 FrameTime: 0.263 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2118 FrameTime: 0.472 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1407 FrameTime: 0.711 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 2532 FrameTime: 0.395 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windo ws=4: FPS: 1077 FrameTime: 0.929 ms
    [desktop] effect=shadow:windows=4: FPS: 1519 FrameTime: 0.658 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 624 FrameTime: 1.603 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 777 FrameTime: 1.287 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 733 FrameTime: 1.364 ms
    [ideas] speed=duration: FPS: 2517 FrameTime: 0.397 ms
    [jellyfish] <default>: FPS: 1508 FrameTime: 0.663 ms
    [terrain] <default>: FPS: 228 FrameTime: 4.386 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3480 FrameTime: 0.287 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3085 FrameTime: 0.324 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3480 FrameTime: 0.287 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 3479 FrameTime: 0.287 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 3283 FrameTime: 0.305 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3483 FrameTime: 0.287 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3483 FrameTime: 0.287 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3397 FrameTime: 0.294 ms
    ================================================== =====
    glmark2 Score: 2675
    ================================================== =====

    I still don't have any complaints.

    I drink my Ubuntu black, no sugar.
    Ubuntu user 28819

  3. #23
    Join Date
    Apr 2008
    Location
    Norwich CT
    Beans
    1,567
    Distro
    Ubuntu 14.04 Trusty Tahr

    Re: What's your glmark2 score?

    Hmmm...I may have a complaint.

    Kubuntu 13.04, desktop effects disabled for full-screen windows:



    oldrocker99@oldrocker99-Desktop:~$ glmark2 --fullscreen
    ================================================== =====
    glmark2 2012.08
    ================================================== =====
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 650 Ti/PCIe/SSE2
    GL_VERSION: 4.3.0 NVIDIA 313.30
    ================================================== =====
    [build] use-vbo=false: FPS: 2932 FrameTime: 0.341 ms
    [build] use-vbo=true: FPS: 4019 FrameTime: 0.249 ms
    [texture] texture-filter=nearest: FPS: 3515 FrameTime: 0.284 ms
    [texture] texture-filter=linear: FPS: 3489 FrameTime: 0.287 ms
    [texture] texture-filter=mipmap: FPS: 3492 FrameTime: 0.286 ms
    [shading] shading=gouraud: FPS: 3134 FrameTime: 0.319 ms
    [shading] shading=blinn-phong-inf: FPS: 3137 FrameTime: 0.319 ms
    [shading] shading=phong: FPS: 3134 FrameTime: 0.319 ms
    [bump] bump-render=high-poly: FPS: 2864 FrameTime: 0.349 ms
    [bump] bump-render=normals: FPS: 3503 FrameTime: 0.285 ms
    [bump] bump-render=height: FPS: 3506 FrameTime: 0.285 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2258 FrameTime: 0.443 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1616 FrameTime: 0.619 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 2612 FrameTime: 0.383 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 1235 FrameTime: 0.810 ms
    [desktop] effect=shadow:windows=4: FPS: 1747 FrameTime: 0.572 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 636 FrameTime: 1.572 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 768 FrameTime: 1.302 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 716 FrameTime: 1.397 ms
    [ideas] speed=duration: FPS: 2598 FrameTime: 0.385 ms
    [jellyfish] <default>: FPS: 1778 FrameTime: 0.562 ms
    [terrain] <default>: FPS: 282 FrameTime: 3.546 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3274 FrameTime: 0.305 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3050 FrameTime: 0.328 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3270 FrameTime: 0.306 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 3272 FrameTime: 0.306 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 3110 FrameTime: 0.322 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3274 FrameTime: 0.305 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3274 FrameTime: 0.305 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3118 FrameTime: 0.321 ms
    ================================================== =====
    glmark2 Score: 2620
    ================================================== =====

    SLIGHTLY less than my previous post (2675), which used Mint 14 (12.10) and MATE.

    Oh, well. Skyrim still runs nicely...

    I drink my Ubuntu black, no sugar.
    Ubuntu user 28819

  4. #24
    Join Date
    Mar 2010
    Location
    Ohio
    Beans
    464
    Distro
    Kubuntu

    Re: What's your glmark2 score?

    KDE is heavy, to my understanding.

    ETA: Table is updated.
    Last edited by Ranko Kohime; April 26th, 2013 at 04:02 AM.

  5. #25
    Join Date
    Feb 2013
    Location
    B'ville Alabama
    Beans
    112
    Distro
    Ubuntu 13.10 Saucy Salamander

    Re: What's your glmark2 score?

    My craptastic score lol Using Unity Ubuntu 13.04
    ================================================== =====
    glmark2 2012.08 Windowed
    ================================================== =====
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Gallium 0.4 on AMD JUNIPER edit: ATI Radeon HD 5770
    GL_VERSION: 3.0 Mesa 9.1.1
    ================================================== =====
    ================================================== =====
    glmark2 Score: 2370
    ================================================== =====
    Last edited by ppjdee; April 30th, 2013 at 06:53 AM.
    Cheers!
    Phenom II X4 955 Denab BE OC 3.8mhz | 8gig G.Skill 1600 RAM | Corsair 750 PSU | XFX ATI Radeon HD 5770 x2 | 1TB WD Black HDD Win7 | 160gig WD HDD Ubuntu 13.10
    --Feel like your question has been answered, mark as SOLVED!

  6. #26
    Join Date
    Jun 2012
    Location
    Sheffield, England
    Beans
    120
    Distro
    Ubuntu Development Release

    Re: What's your glmark2 score?

    After installing intel Drivers from Software Centre I've re done glmark and got a 2 point bump from my original in windowed mode, but lost 50 points in fullscreen mode

    Windowed
    ================================================== =====
    glmark2 2012.08
    ================================================== =====
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset
    GL_VERSION: 2.1 Mesa 9.1.1
    ================================================== =====
    [build] use-vbo=false: FPS: 192 FrameTime: 5.208 ms
    [build] use-vbo=true: FPS: 196 FrameTime: 5.102 ms
    ================================================== =====
    glmark2 Score: 194
    ================================================== =====

    Fullscreen

    ================================================== =====
    roland@steelers:~$ glmark2 --fullscreen
    ================================================== =====
    glmark2 2012.08
    ================================================== =====
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset
    GL_VERSION: 2.1 Mesa 9.1.1
    ================================================== =====
    [build] use-vbo=false: FPS: 145 FrameTime: 6.897 ms
    [build] use-vbo=true: FPS: 144 FrameTime: 6.944 ms
    ================================================== =====
    glmark2 Score: 144
    ================================================== =====

    Roland
    Toshiba Satellite Running Ubuntu Development Release

  7. #27
    Join Date
    Apr 2008
    Location
    Norwich CT
    Beans
    1,567
    Distro
    Ubuntu 14.04 Trusty Tahr

    Re: What's your glmark2 score?

    This is getting interesting:

    This is on a Acer C7 Chromebook, running Chrubuntu 12.04, LXDE, windowed:

    oldrocker99@ChrUbuntu:~$ glmark2
    ================================================== =====
    glmark2 2011.09
    ================================================== =====
    OpenGL Information
    GL_VENDOR: Tungsten Graphics, Inc
    GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
    GL_VERSION: 3.0 Mesa 8.0.4
    ================================================== =====
    [build] use-vbo=false: FPS: 554
    [build] use-vbo=true: FPS: 739
    [texture] texture-filter=nearest: FPS: 708
    [texture] texture-filter=linear: FPS: 703
    [texture] texture-filter=mipmap: FPS: 792
    [shading] shading=gouraud: FPS: 422
    [shading] shading=blinn-phong-inf: FPS: 397
    [shading] shading=phong: FPS: 346
    [bump] bump-render=high-poly: FPS: 304
    [bump] bump-render=normals: FPS: 428
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 227
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 124
    [pulsar] light=false:quads=5:texture=false: FPS: 361
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windo ws=4: FPS: 113
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 353
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 352
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 352
    [function] fragment-complexity=low:fragment-steps=5: FPS: 353
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 352
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 352
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 352
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 321
    ================================================== =====
    glmark2 Score: 409
    ================================================== ====

    I will say that 0AD, Warzone, and Torchlight are all playable on this mighty mite.
    Last edited by oldrocker99; April 29th, 2013 at 06:14 AM.

    I drink my Ubuntu black, no sugar.
    Ubuntu user 28819

  8. #28
    Join Date
    May 2013
    Beans
    1

    Re: What's your glmark2 score?

    Hey all. Running windowed, 12.04

    ================================================== =====
    glmark2 2011.09
    ================================================== =====
    OpenGL Information
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon HD 7600M Series
    GL_VERSION: 4.2.12172 Compatibility Profile Context 9.00.11
    ================================================== =====
    ...
    ================================================== =====
    glmark2 Score: 1613
    ================================================== =====

  9. #29
    Join Date
    Mar 2007
    Beans
    73
    Distro
    Ubuntu 13.04 Raring Ringtail

    Re: What's your glmark2 score?

    Figure I share my results: 13.04 windowed, using cinnamon

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 6150SE nForce 430/integrated/SSE2/3DNOW!
    GL_VERSION: 2.1.2 NVIDIA 304.88

    SCORE: 113

  10. #30
    Join Date
    Jun 2013
    Beans
    1

    Re: What's your glmark2 score?

    13.04 windowed, running unity/compiz. I'm going to run this again after a driver update.

    AMD Phenom II x4 945 ~3050 MHz
    2x4gb DDR3-1333 7-7-7-21 OC'ed to 1366Mhz
    PNY NVIDIA GeForce 9600gt 512mb GDDR3 core clock 650Mhz (motherboard only supports PCI-E v1.0) - It's 5 years old and still kicking!
    MSI GF615M-P33 motherboard..nForce 430 chipset fml
    WD Caviar Blue 1TB SATA HDD 64mb cache
    Hitachi 250GB SATA HDD 16mb cache (contains win7)

    Code:
    =======================================================
        glmark2 2012.08
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce 9600 GT/PCIe/SSE2
        GL_VERSION:    3.3.0 NVIDIA 304.88
    =======================================================
    [build] use-vbo=false: FPS: 1220 FrameTime: 0.820 ms
    [build] use-vbo=true: FPS: 1267 FrameTime: 0.789 ms
    [texture] texture-filter=nearest: FPS: 1296 FrameTime: 0.772 ms
    [texture] texture-filter=linear: FPS: 1358 FrameTime: 0.736 ms
    [texture] texture-filter=mipmap: FPS: 1273 FrameTime: 0.786 ms
    [shading] shading=gouraud: FPS: 1105 FrameTime: 0.905 ms
    [shading] shading=blinn-phong-inf: FPS: 1193 FrameTime: 0.838 ms
    [shading] shading=phong: FPS: 1088 FrameTime: 0.919 ms
    [bump] bump-render=high-poly: FPS: 820 FrameTime: 1.220 ms
    [bump] bump-render=normals: FPS: 1326 FrameTime: 0.754 ms
    [bump] bump-render=height: FPS: 1406 FrameTime: 0.711 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1111 FrameTime: 0.900 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 851 FrameTime: 1.175 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 1303 FrameTime: 0.767 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 608 FrameTime: 1.645 ms
    [desktop] effect=shadow:windows=4: FPS: 738 FrameTime: 1.355 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 497 FrameTime: 2.012 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 642 FrameTime: 1.558 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 661 FrameTime: 1.513 ms
    [ideas] speed=duration: FPS: 1025 FrameTime: 0.976 ms
    [jellyfish] <default>: FPS: 760 FrameTime: 1.316 ms
    [terrain] <default>: FPS: 156 FrameTime: 6.410 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1240 FrameTime: 0.806 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1087 FrameTime: 0.920 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1306 FrameTime: 0.766 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 1282 FrameTime: 0.780 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 1115 FrameTime: 0.897 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1230 FrameTime: 0.813 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1222 FrameTime: 0.818 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1267 FrameTime: 0.789 ms
    =======================================================
                                      glmark2 Score: 1048 
    =======================================================
    Updated to NVIDIA 313.30 drivers, Gnome Fallback (no effects, windowed). HUGE difference, in fact my score quadrupled from before.

    Code:
    =======================================================
        glmark2 2012.08
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce 9600 GT/PCIe/SSE2
        GL_VERSION:    3.3.0 NVIDIA 313.30
    =======================================================
    [build] use-vbo=false: FPS: 4053 FrameTime: 0.247 ms
    [build] use-vbo=true: FPS: 6901 FrameTime: 0.145 ms
    [texture] texture-filter=nearest: FPS: 8323 FrameTime: 0.120 ms
    [texture] texture-filter=linear: FPS: 5941 FrameTime: 0.168 ms
    [texture] texture-filter=mipmap: FPS: 6434 FrameTime: 0.155 ms
    [shading] shading=gouraud: FPS: 4284 FrameTime: 0.233 ms
    [shading] shading=blinn-phong-inf: FPS: 4288 FrameTime: 0.233 ms
    [shading] shading=phong: FPS: 3935 FrameTime: 0.254 ms
    [bump] bump-render=high-poly: FPS: 1871 FrameTime: 0.534 ms
    [bump] bump-render=normals: FPS: 7176 FrameTime: 0.139 ms
    [bump] bump-render=height: FPS: 6837 FrameTime: 0.146 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4182 FrameTime: 0.239 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2018 FrameTime: 0.496 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 5635 FrameTime: 0.177 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1531 FrameTime: 0.653 ms
    [desktop] effect=shadow:windows=4: FPS: 2707 FrameTime: 0.369 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 611 FrameTime: 1.637 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 753 FrameTime: 1.328 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 751 FrameTime: 1.332 ms
    [ideas] speed=duration: FPS: 4004 FrameTime: 0.250 ms
    [jellyfish] <default>: FPS: 3199 FrameTime: 0.313 ms
    [terrain] <default>: FPS: 198 FrameTime: 5.051 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 6366 FrameTime: 0.157 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3940 FrameTime: 0.254 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 6367 FrameTime: 0.157 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 6032 FrameTime: 0.166 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 4292 FrameTime: 0.233 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5995 FrameTime: 0.167 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5992 FrameTime: 0.167 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4931 FrameTime: 0.203 ms
    =======================================================
                                      glmark2 Score: 4318 
    =======================================================
    Last edited by seth51jan; June 28th, 2013 at 06:43 PM. Reason: second test

Page 3 of 13 FirstFirst 12345 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •