I've enjoyed the rotating cube for many years, and anyone who's used it knows it looks much better with the 3D window effect.
And as the OP noted, I've discovered that support for many details of the rotating cube have fallen off with each release of Unity since it premiered in 11.04.
And I got over it.
As much as I enjoyed showing it off to friends, in retrospect that's the only benefit it ever provided for me. I respect that it may have some utilitarian value for others, but for me what I really need is a good way to switch between desktops, and the built-in method is quick, simple, and keyboard-configurable enough that I don't really miss not using the cube anymore.
I went to USD in May to participate in the QQ cycle. Interesting times. Saw a lot of what goes on to make Ubuntu. I can tell you, it's not slack.
No one there wants to kill any aspect of the cube. They just have other priorities, and if something in Unity's evolution loses compatibility with a niche plugin like 3D windows, they just have to accept it and keep moving forward.
We live in a world of limitations, and no software project has unlimited resources. Given what they have to work with and what they want to achieve, the 3D window plugin just isn't something they can spend money on right now.
But this is Linux. The source is available. Anyone who feels strongly enough about it can dive in and make any changes they want. That's what free software is all about.
I appreciate the time and money Canonical and the rest of the community devotes to giving me a free OS. I make suggestions, but when faced with a multimillion-dollar gift like Ubuntu I don't make demands. I appreciate what they provide, and am willing to provide for myself anything they don't.
https://launchpad.net/compiz and click Browse the code. Click Changes.
Also, quite a bit of the work done in Ubuntu is done by volunteer contributors who are not paid by Canonical or even anyone at all for that work.
Its becoming nice now, as more guys are getting on board. The continuous news-about-crashes is a headache, which is there in Precise too. Don't know, whether it is a problem to Mark S, or he is using Mageia for his daily work.
And, that's bug--bad coding, bad thinking, lack of real interest in one's own WM and the compositing manager.
Who are "they?" The guys, who work for Cannonical for pay, or the guys, who are willing to help out the "development" of the Ubuntu base, but has to go along with the board decision?No one there wants to kill any aspect of the cube. They just have other priorities, and if something in Unity's evolution loses compatibility with a niche plugin like 3D windows, they just have to accept it and keep moving forward.
That niche plugin 3D windows has more to give than the Unity's evolution. This "evolution" is going forward developing itself by killing off useful applications, such as Unity 2D and parts of Compiz, their own WM & CM. Unity 2D, with its launcher and Dash was first to be designed, and now a must-have for Unity 3D to work, but lines of code could be moved to other files, hiding the fact. If Ubuntu had dropped Unity 2D in QQ, then, why are the files of Unity 2Dhanging around in QQ and RR?
Is it true, that Unity 3D was the evolution of Unity 2d, and now the dad is killed off?
If you look at the screenshots, you'd notice that the Gnome-wm is working as the window manager, and Unity's launcher and Dash is present in that environment. The Gnome-wm has all the abilities of a 3D desktop, and Compiz is called in, when needed (compiz --replace).
It doesn't matter, what is your desktop environment, Gnome-wm, Metacity, Lxde, Xfce, the Unity launcher and the Dash works, which makes the Unity 3D redundant. So, the Unity 2D files had been changed, not to let the launcher and dash to come out, without the top panel. Someone had found the danger, and Unity 2D was killed off, even though most parts of Unity 2D is still needed, and always be needed, if Unity 3D is to work. (I noticed this as soon as the news about dropping Unity 2d was announced before QQ was released.)
Now, don't just take my word for this. Take a Precise installation, copy the 2 files from /usr/in, take your QQ or RR and delete the same-name 2 files, and paste them and click and see what you get. To make the experiment even better, rename the unity file in your /usr/bin for this session only.
Keeping a small file in th e repos is not a big deal and doesn't cost more than few cents/annum. But, when these files trouble, they are killed off.We live in a world of limitations, and no software project has unlimited resources. Given what they have to work with and what they want to achieve, the 3D window plugin just isn't something they can spend money on right now.
Are you sure, this is free software? Try to change a .so file, and you'd notice, how free it is. Try to install something, and you get a whole bunch of hangers on coming in. Sure, you can delete them later. You can't uninstall them, as that whole bunch would want to go, but you can physically delete them.But this is Linux. The source is available. Anyone who feels strongly enough about it can dive in and make any changes they want. That's what free software is all about.
Cannonical is business company, which is profit oriented, and nothing, my friend, is given free from a business company. In a business, anything that won't make money would be dropped, even if its a charity.I appreciate the time and money Canonical and the rest of the community devotes to giving me a free OS. I make suggestions, but when faced with a multimillion-dollar gift like Ubuntu I don't make demands. I appreciate what they provide, and am willing to provide for myself anything they don't.
(I suppose, you know that charity is tax-deductible, so brings in more than that's given? The money spent on charity is eventually paid up by the government, meaning you and me, in tax-deductions, but that's another story. )
As Ubuntu is using a unstable application as its window and composite manager to make Unity 3D work, then Unity would be always unstable, if the Compiz developers won't make that Compiz stable.
Whoa. Oh look, my stop. This is where I get off...
it is pre beta, of course there will be issues the development has only just started.
If you feel there are bugs file reports and they may or may not be agreed with and worked on. Rotating discussion here is like shout about them in the wilderness.
This account is not active.
Maybe, you could tell us, how come the same Compiz (0.9.x) works with all the plugins in Arch, Debian, Fedora, Gentoo (Sabayon, Calculate etc), OpenSuse, Slackware etc?
Why is it that in Lubuntu, Xubuntu, Ubuntu-Gnome remix and any other QQ based or RR based distro, the 3D windows plugin doesn't work? The Animation-addons cannot be even seen?
I mentioned Debian, meaning Wheezy, and Ubuntu is based on Debian Wheezy, but the same application works very well with Debian, while it doesn't work with QQ or RR, even if you take off everything Unity!
So, is it a bug, a system-wide one, or not?
Jeremy, your Gnome-Remix under QQ has the same bugs. It doesn't appear to have anything Unity there, but it has the same problems. But, take Debian and (add Gnome 3.6) the problems go away.
In this "development" fervour, certain libraries had been changed, so not to allow certain packages (Ubuntu Precise ones) to be installed. These libraries cannot be opened in Gedit. The newer version, say libsomething.so has a higher number, and won't allow a simple Ubuntu application of a lesser number to be installed. That is, the "developed" higher number libsomething.so is lacking the abilities of the same libsomething.so with the lower number.
When you upgrade your vehicle, you'd always want to have space for your beloved grandma in it, don't you?
Have a good day, guys, and stop worrying or getting angry.
By the way, I should've written "bugs in Ubuntu", rather than "bugs in Raring."
compiz (1:0.9.8.0-0ubuntu1) quantal-proposed; urgency=low
* debian/control, debian/rules:
- enable gles on armel and armhf
- use dh-translations rather than custom code
[ Sam Spilsbury ]
* Enable OpenGL ES building
- Refresh debian/patches/workaround_broken_drivers.patch
- Remove non-ported plugins from compiz-plugins
- Add FindOpenGLES2.cmake to compiz-dev
[ Timo Jyrinki ]
* New upstream release.
- Code to make compiz work on GLES. This includes several changes
to the compiz API. (LP: #201342) (LP: #901097) (LP: #1004251)
- Draft first 0.9.8.0 NEWS and bump VERSION
- Remove, obsoleted by the upstream GLES work
* Disable plugins that don't work on pure GLES on armhf/armel:
- bench, firepaint, mblur, showmouse, splash, showrepaint, td, widget
-- Sebastien Bacher <firstname.lastname@example.org> Fri, 31 Aug 2012 22:59:50 +0200
I guess there's no discounting people's perceptions, as weird as they may be.Originally Posted by Chdslv;