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Thread: Nvidia optimus 32bit opengl

  1. #1
    Join Date
    Oct 2012
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    2

    Nvidia optimus 32bit opengl

    Hey, sorry if this is in the wrong topic, I was not sure which to post in, but too the topic at hand.

    I have been trying to get optimus working as I cannot access my graphics card otherwise from what I have heard ( GT 650m ), to do this I have tried bumblebee and got it working to an extent after a lot of messing around ( I always like to try sort things out and learn myself before asking for help ).

    I have got to the point where Its almost working great, I can use the 650m for things like glxspheres and glxinfo shows opengl 4 and all that good stuff. But when trying to run some games with wine it appeared after research that I did not have the 32bit opengl library's so I installed them in the software center, now I cannot run any (graphical)wine applications at all and am lost at what to do.

    Any help would be appreciated.

    Output of optirun glxinfo:
    name of display: :0
    display: :0 screen: 0
    direct rendering: Yes
    server glx vendor string: VirtualGL
    server glx version string: 1.4
    server glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context,
    GLX_ARB_create_context_profile
    client glx vendor string: VirtualGL
    client glx version string: 1.4
    client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context,
    GLX_ARB_create_context_profile
    GLX version: 1.4
    GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context,
    GLX_ARB_create_context_profile
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce GT 650M/PCIe/SSE2
    OpenGL version string: 4.2.0 NVIDIA 304.22
    OpenGL shading language version string: 4.20 NVIDIA via Cg compiler
    OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
    GL_ARB_base_instance, GL_ARB_blend_func_extended,
    GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_instanced, GL_ARB_ES2_compatibility,
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
    GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,
    GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
    GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_timer_query,
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
    GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage,
    GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV,
    GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array,
    GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
    GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test,
    GL_NV_bindless_texture, GL_NV_blend_minmax, GL_NV_blend_square,
    GL_NV_complex_primitives, GL_NV_conditional_render,
    GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
    GL_NV_depth_clamp, GL_NV_ES1_1_compatibility, GL_NV_explicit_multisample,
    GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer,
    GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program,
    GL_NV_fragment_program_option, GL_NV_fragment_program2,
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
    GL_NV_light_max_exponent, GL_NV_multisample_coverage,
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
    GL_NV_register_combiners, GL_NV_register_combiners2,
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
    GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp,
    GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader,
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
    GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
    GL_OES_compressed_paletted_texture, GL_OES_depth24, GL_OES_depth32,
    GL_OES_depth_texture, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
    GL_OES_point_size_array, GL_OES_point_sprite, GL_OES_rgb8_rgba8,
    GL_OES_read_format, GL_OES_standard_derivatives, GL_OES_texture_3D,
    GL_OES_texture_float, GL_OES_texture_float_linear,
    GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
    GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SUN_slice_accum
    This is actually quite odd, the last time I ran this I seem to remember it telling me the name of my graphics card and saying opengl 4.2.0.
    Anyway I will stop rambling as I'm lost as to what to do.

  2. #2
    Join Date
    Oct 2012
    Beans
    2

    Re: Nvidia optimus 32bit opengl

    Also here is the output of optirun glxspheres, which ais also running significantly slower then when everything was working better, i.e yesterday I was at about 120 fps, and now around 70-80.

    Polygons in scene: 62464
    Visual ID of window: 0x20
    Context is Direct
    OpenGL Renderer: GeForce GT 650M/PCIe/SSE2
    78.168275 frames/sec - 66.977705 Mpixels/sec
    77.480770 frames/sec - 66.388623 Mpixels/sec
    74.740965 frames/sec - 64.041048 Mpixels/sec
    78.383676 frames/sec - 67.162269 Mpixels/sec
    76.515809 frames/sec - 65.561806 Mpixels/sec
    76.671801 frames/sec - 65.695466 Mpixels/sec
    78.565598 frames/sec - 67.318147 Mpixels/sec
    78.953335 frames/sec - 67.650376 Mpixels/sec

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