I am currently working on an open source game engine which I intend to use to develop a series of 7 games that are primarily RTS derived but possess features from various other genres like City Building, TBS, RPG, Crafting, Pet Management, and other genres.
The engine is a highly modified, eventually as much as 70% of the code, version of the Glest Advanced Engine, one of the two forks of Glest after it ended official development.
You can make a game/mod that is pure or contains parts of any of the above listed genres since I had to add support for each genre's feature set in order to make my weird genre hybrid games.
The engine is 3D and will be getting support for things like polar coordinates as I move down the development line. It will support at least models imported from Blender.
The engine continutes the GAE tradition of modding friendly code. My current project is integrating libRocket in order to provide a GUI based on web standard languages so that a larger number of people can easily modify it and which allows for easy access to tutorials and documentation.
Would a GUI written in common web languages make you more likely to contribute to a project? Scripting support should allow you to control every aspect of the GUI.
I would like to include Linux support if I can, as well as Mac support. However I have a lot of work and a limited amount of time.
Are there many Linux people who are looking for open source RTS games to play? I use Windows personally so I would probably need a lot of testers on Linux systems to deal with bugs. Is there much chance I could find that?
Thanks to anyone who can take the time to respond.
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