it's been a while since we updated our progress on this forum, but things have been moving at an amazingly rapid pace, and we are proud to announce that OpenMW version 0.17.0 has been released! (by now we actually are halfway to version 0.18.0 !)
This even looks nicer than the original Morrowind!
You can find the download link on our official website.
We all like pictures, especially when they are moving. Our video on the latest release.
Fixes for physics shapes and dark textures
Fix for character normals
Fix for laggy input on OS X
Added support for objects crossing cell borders
Re-implemented dropping items
Implemented a Main Menu
Implemented Camera Modes and proper Player control
Added support for object rotation and scaling
Fix for NIF material sharing
Implemented potion usage
Implemented skill gain backend
Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
Fix for various crashes and errors
Fixes for memory leaks
Various improvements for console scripts
Various code cleanup and improvements
We are an open-source project and thus are in constant need of new coders/developers, we have all kinds of coding levels so if you are familiar with one of the listed languages you could be part of this project!
-Bullet physics library
-Netimmerse/Gamebryo engine (especially Morrowind)
Not a coder? You still can contribute in various ways:
-Reverse engineering gameplay formulas
For more information about this project you can visit our OpenMW Wiki, official website or forums.
We hope you are as excited about this project as we are and hope to hear from you on our forums.
Feel free to spread word about this project, fans is what keeps us going after all .
-The OpenMW team