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Thread: OpenMW

  1. #1
    Join Date
    Mar 2012
    Beans
    21

    OpenMW

    And we're here again, for the release of version 0.18.0!

    This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog, and check out our release commentary video.


    Known Issues:

    The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
    “Shaking screen effect” can occur on cell change

    Changelog:

    Implemented Level-Up dialog
    Implemented Hide Marker, fixes big black blocks
    Implemented Hotkey dialog
    Implemented Keyboard and Mouse bindings, input system rewritten
    Implemented Spell Buying Window
    Added support for handling resources across multiple data directories
    Implemented Object Movement/Creation script instructions
    Initial AI framework implemented
    Implemented eating Ingredients
    Implemented Door markers on the local map
    Implemented using Keys to open doors/containers
    Implemented Loading screens
    Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
    Fixed the size of Preferences menu buttons
    Fixed Hand-to-hand always being 100
    Fixes for NPC and character animation
    Fix for sound coordinates
    Fix for exception when drinking self-made potions
    Fix for clothes showing up in 1st person
    Fix for weird character on door tooltips
    Collision fixes
    Fix for “onOfferButtonClicked” crash


    Interested to help in this project?

    Join us:
    Official Youtube Channel
    For New Developers
    OpenMW Homepage
    Chat @freenode

  2. #2
    Join Date
    Mar 2012
    Beans
    21

    Re: OpenMW

    The OpenMW team is proud to announce the release of version 0.19.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.

    Check out our release video by WeirdSexy.

    Known Issues:

    • Launcher crashes on OS X < 10.8
    • Extreme shaking can occur during exterior cell transitions for some users



    Changelog:

    • Implemented sleep/wait
    • Further implementation for alchemy/potions
    • Implemented death
    • Implemented spell creation and spell creation window
    • Implemented travel and travel dialogue
    • Implemented first layer of global map
    • Implemented trainer window
    • Implemented skill increase from skill books
    • Implemented ESM/ESP record saving
    • Fix for Character shaking in 3rd person mode near the origin
    • Implemented gamma correct rendering (does not work without shaders)
    • Fix for fortify attribute effects on the last 3 attributes
    • Fix for NCC flag handling, fixes some collision issues
    • Sort birthsign menu alphabetically
    • Various fixes/cleanup for the launcher
    • Fix for sound listener position updating incorrectly
    • Implemented dynamically generating splash image list
    • Fix for markers interfering with raycasting
    • Fix for crash after picking up items from an NPC



    Interested to help or you want to find out more about this project?

    Official Youtube Channel
    For New Developers
    OpenMW Homepage
    Chat @freenode

  3. #3
    Join Date
    Jun 2010
    Location
    Ann Arbor, Michigan, USA
    Beans
    1,421

    Re: OpenMW

    Sweet!
    Steam: ubuntugamer( Add me ) | Gaming: Left 4 Dead 2, Metro Last Light, Assassin's Creed 4, Forced

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