i have just downloaded and installed call of duty 1 , it was done perfectly but when i try to start it it show me this error console ::
here are my laptop (( dell inspiron 1300 )) specs ::Code:COD 1.0 build win-x86 Oct 5 2003 ----- FS_Startup ----- Current language: english Current search path: D:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files) D:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files) D:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files) D:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files) D:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files) D:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files) D:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files) D:\PROGRA~1\CALLOF~1/main D:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english D:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 29625 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec config.cfg couldn't exec autoexec.cfg ========= autoconfigure configure.csv: using configuration 1200 cpu MHz 512 sys MB 64 vid MB execing configure.cfg fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 1.60 GHz System memory is 1024 MB (capped at 1 GB) Video card memory is 64 MB Streaming SIMD Extensions (SSE) supported ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...35 PFDs found ...GLW_ChoosePFD failed ...GLW_ChoosePFD( 32, 24, 0 ) ...35 PFDs found ...GLW_ChoosePFD failed ...failed to find an appropriate PIXELFORMAT ...restoring display settings ...WARNING: could not set the given mode (4) ...shutting down QGL ...unloading OpenGL DLL Forcing 640x480 resolution to allow OpenGL to run in fullscreen ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorbits of 32 ...calling CDS: ok ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...35 PFDs found ...GLW_ChoosePFD failed ...GLW_ChoosePFD( 32, 24, 0 ) ...35 PFDs found ...GLW_ChoosePFD failed ...failed to find an appropriate PIXELFORMAT ...restoring display settings ...WARNING: could not set the given mode (3) ...shutting down QGL ...unloading OpenGL DLL ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- Hunk_Clear: reset the hunk ok Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer's web site.
Computer name: ABDO-GOGO-PC
User name: Abdo-Gogo
Operating System: Windows NT
Operating system version 5.0
Operating system build: 0.0.2195
OS-Info:
Processor: Intel(R) Celeron(R) M processor 1.60GHz
Clock speed: ~1593MHz
Processor type: Original OEM
Total physical memory: 1527Mb
Available physical memory: 897Mb
Total page file size: 2527Mb
Total available page file size: 1847Mb
Total virtual memory: 2047Mb
Available virtual memory: 1983Mb
CPUID: Yes
RDTSC: Yes
CMOV: Yes
MMX: Yes
SSE: Yes
SSE2: Yes
3DNow!: No
Extended 3DNow!: No
CPU Feature bits: 0xafe9fbff
Ext. CPU Feature bits: 0x0
L1 Data Cache: None
L1 Instruction Cache: None
L1 Instruction Trace Cache: None
L2 cache: None
Video Card: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family
Driver: ialmrnt5.dll
Product=6, Version=14, SubVersion=10, Build=4609
Video Card Chip Vendor: Intel
Type of chip: Unknown Intel Device
Vendor id: 0x8086
Device id: 0x2592
SubSys id: 0x1c91028
Revision: 3
GUID = {0xd7b78e66, 0x66d2, 0x11cf}, {0x99, 0x61, 0xc3, 0x21, 0xa2, 0xc2, 0xcb, 0x35}
Hardware T&L support: No
NPatch support: No
ZBias support: Yes
Gamma support: Yes
Anisotropic filtering support: Yes
Supports texture format: A8R8G8B8
Supports texture format: X8R8G8B8
Supports texture format: R5G6B5
Supports texture format: A1R5G5B5
Supports texture format: A4R4G4B4
Supports texture format: A8
Supports texture format: L8
Supports texture format: A8L8
Supports texture format: A4L4
Supports texture format: U8V8
Supports texture format: L6V5U5
Supports texture format: X8L8V8U8
Supports texture format: DXT1
Supports texture format: DXT2
Supports texture format: DXT3
Supports texture format: DXT4
Supports texture format: DXT5
Supports render-to-texture format: A8R8G8B8
Supports render-to-texture format: X8R8G8B8
Supports render-to-texture format: R5G6B5
Supports render-to-texture format: A1R5G5B5
Supports render-to-texture format: A4R4G4B4
Texture compression support: Yes
Bumpmap support: Yes
Bumpmap luminance support: Yes
Vertex shader version: 3.0, pixel shader version: 2.0
Driver version status: Good
Max textures per pass: 8
Multisample Anti-Aliasing setting: None
VSync enabled: 1
Shaders enabled: 1
High quality shadows enabled: 1
Compact tab-delimited version:
-120 WIN2K 2195 Intel 1593 1528 afe9fbff 0 Intel Unknown Intel Device 4609 100 100 0 0 0 0 2 0 0 0 1 640 480 16 0 0.0
Dynamic LOD budget: 100
Static LOD budget: 100
Shadow Mode: None
Dynamic Shadows: Off
Static Shadows: Off
Prelit Mode: Vertex
Texture Resolution: 2
Surface Effects (0-2): 0
Particle Detail(0-2): 0
Texture Filter Mode: Bilinear
Screen UV Bias: Enabled
NPatch level: Not supported
Display mode: 640 * 480, 16 bits Fullscreen
Sound device:
Sound effects: Enabled
Sound effects volume: 0.37
Music: Enabled
Music volume: 0.31
will be very thankfull if someone told me a solution , i cant play any medal of honor game also :/ , it gives me exactly the same error .



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