Re: Valve Corporation's Steam is coming to Linux in 2012
I welcome Steam's APIs, which many game developers find useful for implementing achievements, cloud saves and so forth. It will make it a little easier to port games to Linux.
I also welcome the concept of an all-distro game store and the simplicity of distribution that will make Linux a little more welcoming for game publishers.
I also welcome the message of "Linux is ready for gaming" that Steam brings. Oh, and the Source engine; that will also aid in porting games.
However, I just installed a game yesterday onto Windows that requires Steam. First it had to update Steam in order to install the game. Then, Steam decided that it absolutely had to start updating the game itself. I tried to cancel this as I only have 4 gigabytes of download per month, but it turns out I can't even play the game at all until the update has finished.
Which would take over a day on my mobile broadband connection. And cost more than what I paid for the game.
If Steam is going to be like this on Linux, then I honestly won't buy any games that use Steam.
I try to treat the cause, not the symptom. I avoid the terminal in instructions, unless it's easier or necessary. My instructions will work within the Ubuntu system, instead of breaking or subverting it. Those are the three guarantees to the helpee.
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