Re: Valve Corporation's Steam is coming to Linux in 2012
It's important to realize that porting a game is not the same effort as writing it in the fist place.
The graphical and audio assets only have to be delevoped once - regardles of the number of platforms. And these assets are a major cost for a AAA game.
A lot of the code is engine and in-house code. There will be some compiler and dependency issues porting this – but a lot of this will be platform neutral already - especially if the game is already supported on PC, Consoles and Mac.
If a game is based on OpenGL, uses a fairly portable engine and has already been ported to several platforms - then bringing it to Linux will be relatively cheap.
So even with the small percentage that Liux has and though it wouldn't be worthwhile to develop a costly AAA game primarily for Linux - it might be financially worthwhile to port it to Linux. The target market is small - but so is the cost of bringing it to that platform.
And as has been said above - there's much less competition compared to Windows.
Still this will take a while to play out.
Asus G75 - 2.3GHz - NVidia 660M - Atheros AR9485 - 8 GB RAM - Ubuntu 13.10
Asus F201E - 1.1 GHz - Intel - 2 GB RAM - Ubuntu - 14.04
Dell XPS 16 - 2.8GHz - ATI Mobility Radeon 4670 - PRO/Wireless 5300 AGN - 4 GB RAM - Ubuntu - 14.04