That's probably written from a Windows perspective. With open source software supplying a 64-bit version is as simple as compiling it against that system. So everything that's available in the repos as 32-bit is also available as 64-bit.
Yes, although you'll probably find you don't need to. It used to be necessary for stuff like Flash, but I haven't had to run any 32-bit software for years now.Also is there something like 'downward compatibility' for this 64 bit systems. I mean can we still run 32 bit programs on the 64 bit sys..?
If you have a 64-bit CPU there is no reason why you should not run 64-bit linux.
Things like audio & video encoding are faster, compressing & uncompressing files are faster, encryption based apps are faster, compiling source code is faster, memory reads & writes are faster and a few other things I have forgotten about.
Software availability on Linux has not been a issue for several years now, everything in the 32-bit repos is available in the 64-bit repos. Do not confuse generalised statements which refer more to windows with linux, currently windows lags linux in 64-bit support (apps & drivers hence running 32-bit apps on windows 64-bit).
I've been running 64-bit linux since 2006, back then there were a few issues you had to work around but these days there is absolutely no reason not to go 64-bit if you have the hardware.
Thanx guys for the advices. I'm gonna straight away switch to 64 bit version.
Yeah. You don't get x32 without a solid 64-bit system to begin with, and they haven't even implemented it, yet. So, there's really no point in avoiding 64-bit. In particular, once gcc stable has x32 support. Then the benchmarks can start guiding us down that path (what apps work better that way and which don't).
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