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Thread: lierolibre: old-school earthworm action game

  1. #1
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    lierolibre: old-school earthworm action game

    EDIT:
    Version 0.5 is out! Get it from https://launchpad.net/lierolibre/+download.




    Hi there,

    I've been working on a project known as lierolibre for a while now, you can get hold of the latest version from:https://launchpad.net/lierolibre, there are also packages available for Ubuntu 11.10 and 12.04 in a PPA.

    lierolibre is a direct fork from Liero (formerly OpenLiero), which itself was a remake of LIERO.

    Give it a try, report a bug or two, comments welcome!


    The main changes done in lierolibre compared to Liero is:

    1. Relicensing and replacement of non-free content:

    The original LIERO was released under a non-free "freeware" license, have spoken to the original developer which has kindly agreed to relicense all content which was created by him under the WTFPL. Graphics and game variables are what ends up being used in lierolibre out of this content.

    The sounds in LIERO/Liero, which came from Molez, which itself had borrowed some of them from proprietary games, have all been replaced with original sounds (WTFPL) created by "sea".

    lierolibre can in addition to reading from LIERO.EXE read and write game vars to a plaintext file instead, and this is what comes shipped by default.

    2. General adaptation to *nix

    Added in lierolibre is a simple module to allow for $HOME and system content separation. For ease of installation there's autotools (though freetype jam still works for the compilation step).

    3. Scripts to handle the game data

    Finally, lierolibre also includes a bunch of scripts to handle the extraction and repacking of sound, graphics and levels for Liero. In order to make modification of these more accessible. It is still quite limited, for example the graphics uses raw 8bit pixel values, which are extracted to greyscale xpm files, although the palette used in the game itself differs, so if one wanted to do serious editing one would need to keep referencing the liero palette (available in liero.cfg). It is a resonable compromise for now though, and somewhat nicer than using a hex editor, as it were.

    If you happen to create some content for lierolibre, or find something which has a free license and might fit, leave a comment, or report a feature request bug

    There's also quite a lot of changes behind the scenes, if you want the gory details, have a look in the git log, (gitorious repository is linked from Launchpad).
    Last edited by nothingspecial; November 16th, 2012 at 11:16 AM. Reason: new relese

  2. #2
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    Re: lierolibre: old-school earthworm action game

    Version 0.3 is out! See original post for more info, and user-visible changes since 0.2

  3. #3
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    Re: lierolibre: old-school earthworm action game

    Possible to get a direct .deb download?
    Semper Fi

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    All posts by me are Public Domain.

  4. #4
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    Re: lierolibre: old-school earthworm action game

    Quote Originally Posted by earthpigg View Post
    Possible to get a direct .deb download?
    You can always download it directly from the PPA:
    https://launchpad.net/~arand/+archive/ppa/+packages
    Clicking on the relevant source package and then downloading the "lierolibre" and "lierolibre-data" .deb file for your architecture.

    I'm hesitant to do stand-alone .deb packages, since that's not really what .deb packages are intended for.

    The source for the debian packaging is kept at https://launchpad.net/~arand/+archive/ppa/+packages by the way (standard git-buildpackage layout), should be fairly simple to build .deb packages yourself:

    Code:
    sudo apt-get install git-buildpackage
    git clone git://anonscm.debian.org/pkg-games/lierolibre.git lierolibre-debian
    cd lierolibre-debian
    git checkout upstream; git checkout pristine-tar; git checkout master
    mk-build-deps
    sudo dpkg -i lierolibre-build-deps*.deb
    sudo apt-get install -f
    git-buildpackage -us -uc

  5. #5
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    Re: lierolibre: old-school earthworm action game

    Quote Originally Posted by Arand View Post
    I'm hesitant to do stand-alone .deb packages, since that's not really what .deb packages are intended for.
    Technically correct on every single level, and socially incorrect on every single level.

    "Quickly download one file and run without mussing about with the terminal and other crap that I don't care about" is a technically incorrect social construct that is nonetheless socially correct.

    Else, playdeb and similar would not exist and be popular. But they do, and there's a reason for that. Please reconsider; I'd like to give it a shot and play but honestly not so much that I want to deal with yet another random ppa mucking up my update announcements.

    But: your project, you're the boss, do what you will.
    Last edited by earthpigg; May 5th, 2012 at 09:07 AM.
    Semper Fi

    My Non-Ubuntu Blog.
    All posts by me are Public Domain.

  6. #6
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    Re: lierolibre: old-school earthworm action game

    Quote Originally Posted by earthpigg View Post
    Technically correct on every single level, and socially incorrect on every single level.

    "Quickly download one file and run without mussing about with the terminal and other crap that I don't care about" is a technically incorrect social construct that is nonetheless socially correct.

    Else, playdeb and similar would not exist and be popular. But they do, and there's a reason for that. Please reconsider; I'd like to give it a shot and play but honestly not so much that I want to deal with yet another random ppa mucking up my update announcements.

    But: your project, you're the boss, do what you will.
    I can agree somewhat on the convenience bit. User choices are still a necessity, though of course they could be made more obvious, using direct links to the PPA packages above for example:

    12.04 (Precise):
    data package for both
    64bit game package
    32bit game package

    11.10 (Oneiric):
    data package for both
    64bit game package
    32bit game package
    Last edited by Arand; June 12th, 2012 at 03:22 PM. Reason: Updated with links to 0.4

  7. #7
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    Re: lierolibre: old-school earthworm action game

    Version 0.4 is out, get it from https://launchpad.net/lierolibre/trunk/0.4/
    Changes:
    * Fixed a bug where the EXE file path would not be set
    * Updated CFG file with variable name corrections
    + New CFG files (v1) will be written with correct names
    + Old CFG files (v0) with incorrect names can still be loaded
    * Added automatic upgrading of CFG file from v0 to v1
    + Only upgrades if loading from $HOME / settings dir
    + Creates a backup named *_backup_XXXXX
    * First binary linux release
    - Uses hard-coded run-time search path and an included set of libs
    - Also includes source code for libs under LGPL
    * Include library sources in windows package
    - As required by LGPL (previously in a separate package)

  8. #8
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    Re: lierolibre: old-school earthworm action game

    Hi all,

    I've just released lierolibre version 0.5.

    This version is pretty much only a bugfix release, so be sure to check it out
    if it happens to fix an itch of yours

    Get the source from
    https://launchpad.net/lierolibre/trunk/ ... 0.5.tar.xz

    For binary releases and other downloads see
    https://launchpad.net/lierolibre/+download

    Packages for Ubuntu are at
    https://launchpad.net/~arand/+archive/ppa


    NEWS:
    Version 0.5 - November 2012, by Martin Erik Werner
    * Fixed packgfx and packlev scripts to work with newer ImageMagick
    * Fixed the packsounds script so that it won't fail with non-english shell
    * Removed unused fullscreen resolution extension menu options
    * Fixed default keybind Right Alt not working on Linux
    * Fixed extended controls being empty if loaded from non-extended LIERO.DAT
    + Closes: http://code.google.com/p/liero/issues/detail?id=3
    * Changed windows homedir name from "settings" to "user"
    * Pre-packed LIERO.CHR and LIERO.SND are now included in the source release
    * Enabled cross-compilation from Linux for Windows

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