When i use winepulse in DiabloII, then sound is about one second delayed and crackling. When i use winealsa, sound is still crackling but timing is correct.
When i use winepulse in CounterStrike, sound is also about one second delayed and crackling (only in menu in game is not crackling only delay), but when i use winealsa, sound is good.
In both cases in console is this fixme:
Code:
fixme:pulse:AudioRenderClient_GetBuffer 0x69e9948 Not using pulse locked data: 0 16374/17590 0/17590
DiabloII has this fixme three times, CounterStrike only one
My wine version is 1.5.5
P.S.: Sorry for my English
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