We had to roll the project as soon as possible. We poured about 2 weeks of our prototypes and demanding them to show the kind of maneuvers we wanted to execute. Once the "practice chamber" was ready, we were able to record combat flight footage strictly from the perspective of our controls and maneuvers.
We wanted to be sure we focused on our core mechanic. Again, sorry we couldn't roll much more effort in the video, we're facing logistical challenges, as well as shortage in physical resources. (camera, production time, bug hunting time...)