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Thread: Hidden Asset (isometric assassination/stealth game)

  1. #11
    Join Date
    Oct 2008
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    Hilleroed, Denmark
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    Hidden!
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    Ubuntu 12.04 Precise Pangolin

    Re: Hostile Takeover (isometric assassination/stealth game)

    Quote Originally Posted by ShodanjoDM View Post
    Somehow this remind me of an old DOS game "Covert Action" by Microprose.
    That's looks really neat. I might give this game a try, if I can get my hands on it.

    Quote Originally Posted by oldrocker99 View Post
    FPS games must be pretty easy to program, considering the embarrassment of riches we have in that genre.
    I'm guessing you mean this in a negative manner despite calling it an "embarrassment of riches"? I doubt they're particularly easy to program. It's just that first person shooters is the most popular genre right now, so there are more of them than any other genre -- meaning there are also a lot more bad ones than any other genre.
    Laserbrain Studios - Currently developing Hidden Asset!
    Ascii Sector - Real-time roguelike in space!

  2. #12
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    Re: Hostile Takeover (isometric assassination/stealth game)

    Interface now actually completely done
    December 5th

    Aaaaaand here's the final look of the interface:


    I redid the stats bars in the upper right display to better fit with the overall style. And I've redone the combat mode border to fit the new interface elements. Finally, I made the blood splatters that will appear on the equipped item boxes when your arms are damaged (1-5 blood splatters on each to indicate amount of damage), as well as the splatters on the walk and run buttons when those selections are unavailable due to leg damage. The blood splatters shown here don't actually match the damage to the player in the screenshot -- it's just to show what they look like.

    So I'm now locking the look of the interface, except for any future features that may creep in. The minimap is quite buggy at the moment when the map is rotated and you can't drag the minimap to examine the game world yet. So that's next for me to do.
    Laserbrain Studios - Currently developing Hidden Asset!
    Ascii Sector - Real-time roguelike in space!

  3. #13
    Join Date
    Jun 2008
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    Vancouver Canada
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    3,139
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    Xubuntu 14.04 Trusty Tahr

    Re: Hostile Takeover (isometric assassination/stealth game)

    It really is looking great.
    I learn something ubuntu everyday.
    dell precision T7500 1Tb hdd x 2
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  4. #14
    Join Date
    Jun 2005
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    England
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    2,726

    Re: Hostile Takeover (isometric assassination/stealth game)

    I did a post for you on www.gamingonlinux.com when the video was posted, will be watching this one very closely, love the style

  5. #15
    Join Date
    Oct 2008
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    Hilleroed, Denmark
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    Ubuntu 12.04 Precise Pangolin

    Re: Hostile Takeover (isometric assassination/stealth game)

    Thanks for the write-up!
    Laserbrain Studios - Currently developing Hidden Asset!
    Ascii Sector - Real-time roguelike in space!

  6. #16
    Join Date
    Oct 2008
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    Hilleroed, Denmark
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    Ubuntu 12.04 Precise Pangolin

    Re: Hostile Takeover (isometric assassination/stealth game)

    What's on the menu?
    January 1st

    It's a new year, so here's a new blog post!

    Even though it's a bit too early in the development cycle to worry about them, I've been working on the game's menus. When I get fed up with a particular part of the game that's hard to figure out, instead of taking a break completely from the game, I just shift to something easier and more rewarding, which will eventually energize me to continue work on the original part. So that's what caused me to make the menus, as they're quite easy to program.

    Here's the main menu screen:


    The smoke is animated, which you'll see in the next development video I plan on releasing in a few days, and when I've scripted out the game's story and universe in more detail, there will be fiction related stuff (newspaper clippings and photos) fading in and out where the logo currently is.

    And this is what the load/save game menu looks like:


    I always loved the little thumbnail images that each savegame had in Fallout, so I've borrowed that for Hostile Takeover. I'm currently working on the options menu (mostly screen resolution settings, fullscreen/window mode, toggling some visual effects off on older computers) and then I'll return to the main game itself.

    Anyway, I hope you all had a Merry Christmas and a Happy New Year! The past year saw excellent forward momentum on the development of Hostile Takeover and that will continue in the new year with the first playable pre-alpha demo being released sometime in 2012, preferably in the first half of the year.
    Laserbrain Studios - Currently developing Hidden Asset!
    Ascii Sector - Real-time roguelike in space!

  7. #17
    Join Date
    Dec 2011
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    17

    Re: Hostile Takeover (isometric assassination/stealth game)

    damn that looks great! Hope to get my hands on this!

  8. #18
    Join Date
    Jun 2005
    Location
    England
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    2,726

    Re: Hostile Takeover (isometric assassination/stealth game)

    Seriously looking cool, needs to be a sticky post i think!

  9. #19
    Join Date
    Oct 2008
    Location
    Hilleroed, Denmark
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    Hidden!
    Distro
    Ubuntu 12.04 Precise Pangolin

    Re: Hostile Takeover (isometric assassination/stealth game)

    Thanks for the kind words!
    Laserbrain Studios - Currently developing Hidden Asset!
    Ascii Sector - Real-time roguelike in space!

  10. #20
    Join Date
    Jan 2012
    Beans
    1

    Re: Hostile Takeover (isometric assassination/stealth game)

    The game looks pretty good.

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