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Thread: Idea's on coding choices for making a game.

  1. #11
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    Re: Idea's on coding choices for making a game.

    http://www.pilas-engine.com.ar/videos

    Press Play on the Videos.

    If you need an IDE: http://ninja-ide.org/
    Last edited by juancarlospaco; May 24th, 2011 at 12:39 AM.

  2. #12
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    Re: Idea's on coding choices for making a game.

    That is really interesting Ill get my twin brother to try that out and see what he thinks I'm doing some tests right now . But looks like great piece of kit. thanks.
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  3. #13
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    Re: Idea's on coding choices for making a game.

    Quote Originally Posted by juancarlospaco View Post
    http://www.pilas-engine.com.ar/videos

    Press Play on the Videos.

    If you need an IDE: http://ninja-ide.org/
    Any non-spanish videos available? It looks interesting.
    Your left hand is touching your face.

  4. #14
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    Re: Idea's on coding choices for making a game.

    Quote Originally Posted by sakuramboo
    There is some misinformation in here.
    IMO this applies to your posting too.

    Quote Originally Posted by sakuramboo
    OpenGL is a graphics rendering library, but very bare bones. Requiring you to code a lot of basic functions. It does NOT handle audio (that is what OpenAL is for).
    OpenGL provides all the functionality you need to code stuff like Q3A, Doom3, Quake4 and so on.
    Determine what you consider "basic functions" ?!?

    Quote Originally Posted by sakuramboo
    You never really want to code directly using OpenGL API's. Doing so will create rather ugly code and not very portable. OpenGL is not smart enough to know the difference between X11 and Windows (what ever the name for Windows display daemon is) or the difference between nVidia or ATI graphics chipsets. SDL, on the other hand, handles all of that behind the scenes.
    Partially true...
    The name of the Display framework of Windows is GDI. I wonder why someone should NOT code using OpenGLs API ? At least unless you use a prebuild engine which abstracts the 3D stuff in own functions. OpenGL is one (if not THE) solution for portable code. Unless you use vendor-specific shader / custom function stuff, your code will be very portable to other platforms. Shurely OpenGL is solely for rendering but beside changing the render context you use, a well written OpenGL game should be easy to port from Windows to Linux (in example). Its the developer who needs to be smart enough to write OpenGL stuff which doesn't rely on special functions of NVida / ATI.

    I would be curious how SDL could handle differences in OpenGL implementation for ATI versus NVidia chips ?

    Using SDL only helps for being independent of things like handling mouse code, network stuff and so on. Basically a DirectX equivalent for other platforms. For 3D you still need to use something like OpenGL. Esp. since the 3D drivers on Linux only provide it as supported interface.
    Last edited by HolgerB; May 26th, 2011 at 01:08 PM.
    Xubuntu 12.04 x64 // AMD E-350 (2x1.6 GHz) // 8 GB DDR3 RAM // GeForce 9500GT (1GB) with passive cooling

  5. #15
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    Re: Idea's on coding choices for making a game.

    Quote Originally Posted by juancarlospaco View Post
    http://www.pilas-engine.com.ar/videos

    Press Play on the Videos.

    If you need an IDE: http://ninja-ide.org/
    Hi there,

    are there any plans of writing english documentation. From my limited spanish language I would guess that the pilar engine is a gaming frontend to quickly implement python based games, right ?

    I guess there would be a lot of interest also in the English speaking community.

    Regards,
    Holger
    Xubuntu 12.04 x64 // AMD E-350 (2x1.6 GHz) // 8 GB DDR3 RAM // GeForce 9500GT (1GB) with passive cooling

  6. #16
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    Smile Re: Idea's on coding choices for making a game.

    Quote Originally Posted by Petrolea View Post
    Any non-spanish videos available? It looks interesting.
    Its a GPL proyect from Argentina, so Presentations are on Spanish,
    but Developers know English, so you can use the forums/email/whatever anyways,
    if you need help drop me a line, i speak spanish too.

  7. #17
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    Smile Re: Idea's on coding choices for making a game.

    Quote Originally Posted by HolgerB View Post
    Hi there,

    are there any plans of writing english documentation. From my limited spanish language I would guess that the pilar engine is a gaming frontend to quickly implement python based games, right ?

    I guess there would be a lot of interest also in the English speaking community.

    Regards,
    Holger
    Yes they have plans of writing it, its a young proyect, but powerful.
    "Pilas" it means "Battery's" (from the Python, with Batterys included).
    Yes its a Engine for Games, like others,
    it can do more complex things than the videos actually show.

    Post on their Forums, they will reply you, on english too.
    If you need help drop me a line.

  8. #18
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    Re: Idea's on coding choices for making a game.


  9. #19
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    Re: Idea's on coding choices for making a game.

    Quote Originally Posted by Omegus View Post
    Well I have decided SDL with some OpenGL and OpenAL is the way to go.
    Before you get too involved in SDL, I encourage you to check out SFML. It is written in C++, and it's great for 2D games. It's easier to use than SDL, and it's great for 2D audio and networking as well.

    Also, it uses the zlib/libpng license, which is compatible with GPL, but much freer, so you can do whatever you want with the code, even commercial/proprietary.
    Today you are You, that is truer than true. There is no one alive who is Youer than You. - Dr. Seuss

  10. #20
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    Re: Idea's on coding choices for making a game.

    Quote Originally Posted by juancarlospaco View Post
    Yes they have plans of writing it, its a young proyect, but powerful.
    "Pilas" it means "Battery's" (from the Python, with Batterys included).
    Yes its a Engine for Games, like others,
    it can do more complex things than the videos actually show.

    Post on their Forums, they will reply you, on english too.
    If you need help drop me a line.
    Yes indeed. I guess using a gaming framework together with the opportunities of Python is a nice idea.

    Thanks for your offer but currently I am not in urgent need for such a framework. It is more the idea the english documentation would attract more people. Unfortunately my spanish is non-existant. So I can hardly help in translating anything.
    Xubuntu 12.04 x64 // AMD E-350 (2x1.6 GHz) // 8 GB DDR3 RAM // GeForce 9500GT (1GB) with passive cooling

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