Quote Originally Posted by jpv89 View Post
I think we should keep it simple:

Frozen.
I like it.

For an update, if anyone's making 3d models, I need them in one of the following formats:

  • .obj, and provide your own texture, and material if you can (if you don't know about this, I can use a standard one)
  • .mesh.xml, this one bundles everything into one easy-to-use object, but isn't nearly as well supported by animation tools. If you can make it like this but not .j3o, then do
  • .j3o, this is a custom file type for jME. It would be the best possible way to do it if you made the files in the form of an asset pack for jME.

What I'm expecting, really is for most of them to be .obj. It's a good, generalized format which everything should be able to export.

Still, if sketching is more your style then we still need concept art. Jpv89, more like the one you've done is great.