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Thread: SuperTuxKart 0.7 released

  1. #31
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    Re: SuperTuxKart 0.7 released

    Awesome game, I love it!
    Last edited by ubudog; November 17th, 2011 at 01:18 AM.

  2. #32
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    Re: SuperTuxKart 0.7 released

    Quote Originally Posted by Arthur_D View Post
    It's a bit tricky yeah - lots of bananas, and the bridge is narrow with a nasty jump, but practice makes perfect, as always.
    I've discovered that if you collect enough nitro you can cut the corner before the bridge (between the trees), still the corner after the bridge remains tricky.
    "I believe humans get a lot done, not because we're smart, but because we have thumbs so we can make coffee." --Flash Rosenberg
    formerly 'known' as Euroman

  3. #33
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    Re: SuperTuxKart 0.7 released

    It interacts nicely with a PlayStation controller (with a hardware converter to USB) btw. Only need to find a good key mapping. Bad idea to put 'reset' under L2 and nitro on L1
    "I believe humans get a lot done, not because we're smart, but because we have thumbs so we can make coffee." --Flash Rosenberg
    formerly 'known' as Euroman

  4. #34
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    Re: SuperTuxKart 0.7 released

    Yeah, some shortcuts are allowed, i.e. if they are short ones like that.

    Glad to hear it's working well; gamepads are tricky because they often have their own special cases. That also explains why default mappings can be pretty useless for some of them.
    My intent is not to flame. I am unarmed. -- QIII; thanks!

  5. #35
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    Re: SuperTuxKart 0.7 released

    Quote Originally Posted by Arthur_D View Post
    Yeah, some shortcuts are allowed, i.e. if they are short ones like that.

    Glad to hear it's working well; gamepads are tricky because they often have their own special cases. That also explains why default mappings can be pretty useless for some of them.
    It wasn't the default mapping. I changed some keys but made the wrong decisions Now I've found a sane mapping. Just use 'select' now as the reset button. L1 to nitro, L2 for a sharp turn, R1 for items, R2 for looking back. X for gas and Square for breaking. Stick or D-Pad (depending if the 'analog' button is pressed or not) for steering... looks like the game was made for the playstation
    "I believe humans get a lot done, not because we're smart, but because we have thumbs so we can make coffee." --Flash Rosenberg
    formerly 'known' as Euroman

  6. #36
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    Re: SuperTuxKart 0.7 released

    Tip: If you are having speed issues, for instance Tux Tollway was very slow on my system, it might help to update video drivers. I updated from Nvidia 173.something to 195.something via System > Hardware Drivers and now the game seems to run much smoother.
    "I believe humans get a lot done, not because we're smart, but because we have thumbs so we can make coffee." --Flash Rosenberg
    formerly 'known' as Euroman

  7. #37
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    Re: SuperTuxKart 0.7 released

    Video drivers are probably the number #1 issue when something isn't right in STK (or any other 3D game, for that matter). Also, if you just don't have the hardware for it, you can turn down graphical effects in options, like animations etc.

    For 0.8 we'll get better physics and some kind of story mode, and possibly better AI as well.
    My intent is not to flame. I am unarmed. -- QIII; thanks!

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