non-technical discussion? That's very diplomatic of you.
non-technical discussion? That's very diplomatic of you.
Code:while [ true ]; do CY=$(date +%y); CM=$(date +%m); if [ -n "$PY" ] && [ -n "$PM" ]; then echo "Ubuntu ${CY}.${CM} is the worst release ever"; echo "I'm going back to ${PY}.${PM}"; fi; PY="$CY"; PM="$CM"; sleep 182d; done
Linux & Art: https://artofstorm.dk/
Just to put some solid numbers on this
Total revenue from the bundle is (at the time of writing): $880,491.92
5 games in the bundle, so each game has received: $176,098.38
25% of the revenue is from Linux users: $44,024.60
44 thousand USD revenue has been generated by Linux users for each game in the bundle
Braid (one of the 5 games) cost $200,000 to develop.
Linux purchases alone have covered 22% of the game'd development costs
If you think there's no market for native linux games, you're potty...
Code:while [ true ]; do CY=$(date +%y); CM=$(date +%m); if [ -n "$PY" ] && [ -n "$PM" ]; then echo "Ubuntu ${CY}.${CM} is the worst release ever"; echo "I'm going back to ${PY}.${PM}"; fi; PY="$CY"; PM="$CM"; sleep 182d; done
I think more than anything else, the humble bundle has shown that this type of model with enough backing can work. This is huge for Linux AND Apple
This bundle is an exception though, not all bundles will be created equal or get anywhere near as much exposure as this one, but this shows that if done right, they can do very well.
With that said, the graph does show that if you bring a hit to linux, you can make money off of it. Less than 5% of the pc market contributing 20% of the total revenue of a giftpack/donation/whatever you want to call it piece of packaged software is VERY VERY significant no matter how you slice it.
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