Code:
#include <X11/Xlib.h> // Every Xlib program must include this
#include <stdio.h>
#include <stdlib.h> /* getenv(), etc. */
#include <unistd.h> /* sleep(), etc. */
#define NIL (0) // A name for the void pointer
/*
* function: create_simple_window. Creates a window with a white background
* in the given size.
* input: display, size of the window (in pixels), and location of the window
* (in pixels).
* output: the window's ID.
* notes: window is created with a black border, 2 pixels wide.
* the window is automatically mapped after its creation.
*/
Window
create_simple_window(Display* display, int width, int height, int x, int y)
{
int screen_num = DefaultScreen(display);
int win_border_width = 2;
Window win;
/* create a simple window, as a direct child of the screen's */
/* root window. Use the screen's black and white colors as */
/* the foreground and background colors of the window, */
/* respectively. Place the new window's top-left corner at */
/* the given 'x,y' coordinates. */
win = XCreateSimpleWindow(display, RootWindow(display, screen_num),
x, y, width, height, win_border_width,
BlackPixel(display, screen_num),
WhitePixel(display, screen_num));
/* make the window actually appear on the screen. */
XMapWindow(display, win);
/* flush all pending requests to the X server. */
XFlush(display);
return win;
}
GC
create_gc(Display* display, Window win, int reverse_video)
{
GC gc; /* handle of newly created GC. */
unsigned long valuemask = 0; /* which values in 'values' to */
/* check when creating the GC. */
XGCValues values; /* initial values for the GC. */
unsigned int line_width = 2; /* line width for the GC. */
int line_style = LineSolid; /* style for lines drawing and */
int cap_style = CapButt; /* style of the line's edje and */
int join_style = JoinBevel; /* joined lines. */
int screen_num = DefaultScreen(display);
gc = XCreateGC(display, win, valuemask, &values);
if (gc < 0) {
fprintf(stderr, "XCreateGC: \n");
}
/* allocate foreground and background colors for this GC. */
if (reverse_video) {
XSetForeground(display, gc, WhitePixel(display, screen_num));
XSetBackground(display, gc, BlackPixel(display, screen_num));
}
else {
XSetForeground(display, gc, BlackPixel(display, screen_num));
XSetBackground(display, gc, WhitePixel(display, screen_num));
}
/* define the style of lines that will be drawn using this GC. */
XSetLineAttributes(display, gc,
line_width, line_style, cap_style, join_style);
/* define the fill style for the GC. to be 'solid filling'. */
XSetFillStyle(display, gc, FillSolid);
XFlush (display);
return gc;
}
int main(int argc, char *argv[])
{
Display* display; /* pointer to X Display structure. */
int screen_num; /* number of screen to place the window on. */
Window win; /* pointer to the newly created window. */
unsigned int display_width,
display_height; /* height and width of the X display. */
unsigned int width, height; /* height and width for the new window. */
char *display_name = getenv("DISPLAY"); /* address of the X display. */
GC gc; /* GC (graphics context) used for drawing */
/* in our window. */
/* open connection with the X server. */
display = XOpenDisplay(display_name);
if (display == NULL) {
fprintf(stderr, "%s: cannot connect to X server '%s'\n",
argv[0], display_name);
exit(1);
}
/* get the geometry of the default screen for our display. */
screen_num = DefaultScreen(display);
display_width = DisplayWidth(display, screen_num);
display_height = DisplayHeight(display, screen_num);
/* make the new window occupy 1/9 of the screen's size. */
width = (display_width / 3);
height = (display_height / 3);
printf("window width - '%d'; height - '%d'\n", width, height);
/* create a simple window, as a direct child of the screen's */
/* root window. Use the screen's white color as the background */
/* color of the window. Place the new window's top-left corner */
/* at the given 'x,y' coordinates. */
win = create_simple_window(display, width, height, 150, 150);
/* allocate a new GC (graphics context) for drawing in the window. */
gc = create_gc(display, win, 0);
XSync(display, False);
/* draw one pixel near each corner of the window */
XDrawPoint(display, win, gc, 5, 5);
XDrawPoint(display, win, gc, 5, height-5);
XDrawPoint(display, win, gc, width-5, 5);
XDrawPoint(display, win, gc, width-5, height-5);
XFlush (display);
XSync(display, False);
sleep (4);
XCloseDisplay(display);
return 0;
}
Any help would be much appreciated
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