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Thread: Enemy Territory Problems...

  1. #1
    Join Date
    Jun 2009
    Beans
    7

    Enemy Territory Problems...

    ET 2.55 linux-i386 May 27 2003
    ----- FS_Startup -----
    Current search path:
    /home/markus/.etwolf/etmain
    /usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
    /usr/local/games/enemy-territory/etmain/mp_bin.pk3 (4 files)
    /usr/local/games/enemy-territory/etmain

    ----------------------
    3729 files in pk3 files
    execing default.cfg
    couldn't exec language.cfg
    execing profiles/Marzipan/etconfig.cfg
    couldn't exec autoexec.cfg
    Hunk_Clear: reset the hunk ok

    ------- Input Initialization -------
    Joystick is not active.
    ------------------------------------
    Bypassing CD checks
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    ...loading libGL.so.1: Initializing OpenGL display
    ...setting mode 4: 800 600
    Using XFree86-VidModeExtension Version 2.2
    XF86DGA Mouse (Version 2.0) initialized
    XFree86-VidModeExtension Activated at 800x600
    Using 8/8/8 Color bits, 24 depth, 0 stencil display.
    GL_RENDERER: GeForce4 Ti 4200/AGP/SSE2
    Initializing OpenGL extensions
    ...using GL_S3_s3tc
    ...ignoring GL_EXT_texture_env_add
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...ignoring GL_NV_fog_distance
    XF86 Gamma extension initialized

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 Ti 4200/AGP/SSE2
    GL_VERSION: 1.5.8 NVIDIA 96.43.10
    GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
    GL_MAX_TEXTURE_SIZE: 4096
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
    MODE: 4, 800 x 600 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU:
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: enabled
    NV distance fog: disabled
    Initializing Shaders
    ----- finished R_Init -----

    ------- sound initialization -------
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0xafce6000 dma buffer
    No background file.
    ----------------------
    Sound memory manager started
    Sys_LoadDll(/home/markus/.etwolf/etmain/ui.mp.i386.so)...
    Sys_LoadDll(/home/markus/.etwolf/etmain/ui.mp.i386.so) failed:
    "/home/markus/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
    Sys_LoadDll(ui) found **vmMain** at 0xadb38bb4
    Sys_LoadDll(ui) succeeded!
    ^[--- Common Initialization Complete ---
    Opening IP socket: localhost:27960
    Hostname: Marzipan
    IP: 127.0.1.1
    Started tty console (use +set ttycon 0 to disable)
    Resolving etmaster.idsoftware.com
    etmaster.idsoftware.com resolved to 192.246.40.60:27951
    Requesting servers from the master...
    CL_ServersResponsePacket
    112 servers parsed (total 112)
    CL_ServersResponsePacket
    112 servers parsed (total 224)
    CL_ServersResponsePacket
    112 servers parsed (total 336)
    CL_ServersResponsePacket
    112 servers parsed (total 448)
    CL_ServersResponsePacket
    112 servers parsed (total 560)
    CL_ServersResponsePacket
    92 servers parsed (total 652)
    Resolving etmaster.idsoftware.com
    etmaster.idsoftware.com resolved to 192.246.40.60:27951
    80.86.84.38:27970 resolved to 80.86.84.38:27970
    ********************
    ERROR: You have an invalid GUID. This might be a temporary problem, and you should try reconnecting.

    ********************
    Sys_LoadDll(/home/markus/.etwolf/etmain/ui.mp.i386.so)...
    Sys_LoadDll(/home/markus/.etwolf/etmain/ui.mp.i386.so) failed:
    "/home/markus/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
    Sys_LoadDll(ui) found **vmMain** at 0xadb38bb4
    Sys_LoadDll(ui) succeeded!
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 Ti 4200/AGP/SSE2
    GL_VERSION: 1.5.8 NVIDIA 96.43.10
    GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
    GL_MAX_TEXTURE_SIZE: 4096
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
    MODE: 4, 800 x 600 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU:
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: enabled
    NV distance fog: disabled
    Initializing Shaders
    ----- finished R_Init -----
    Sys_LoadDll(/home/markus/.etwolf/etmain/ui.mp.i386.so)...
    Sys_LoadDll(/home/markus/.etwolf/etmain/ui.mp.i386.so) failed:
    "/home/markus/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
    Sys_LoadDll(ui) found **vmMain** at 0xac9f8bb4
    Sys_LoadDll(ui) succeeded!
    Resolving etmaster.idsoftware.com
    etmaster.idsoftware.com resolved to 192.246.40.60:27951
    80.86.84.38:27970 resolved to 80.86.84.38:27970
    ********************
    ERROR: You have an invalid GUID. This might be a temporary problem, and you should try reconnecting.

    ********************
    Sys_LoadDll(/home/markus/.etwolf/etmain/ui.mp.i386.so)...
    Sys_LoadDll(/home/markus/.etwolf/etmain/ui.mp.i386.so) failed:
    "/home/markus/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
    Sys_LoadDll(ui) found **vmMain** at 0xac9f8bb4
    Sys_LoadDll(ui) succeeded!
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 Ti 4200/AGP/SSE2


    It says invalid gui this time, just the past times it worked, but as the map download started, it canceld itself out of uknown reason to myself at around 50 %.

    Any ideas what could be wrong ?

  2. #2
    Join Date
    Mar 2010
    Beans
    1

    Re: Enemy Territory Problems...

    id like to delete this post

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