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Thread: Dolphin (gamecube emulator)

  1. #1
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    Dolphin (gamecube emulator)

    How would I install it? Sorry I can only find sources and I'm a bit of a newb when it comes to compiling from source.

  2. #2
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    Re: Dolphin (gamecube emulator)

    Their main download page doesn't even offer source.

    The .tar.bz2 files are binary builds; in theory you can simply extract it somewhere and run the dolphin-emu program in Binary/Linux-i686 (or Linux-x86_64 if you're so inclined).

  3. #3
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    Re: Dolphin (gamecube emulator)

    Or you could compile, which in this case is a minor ordeal due a large mess of depenadcies.

  4. #4
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    Re: Dolphin (gamecube emulator)

    Quote Originally Posted by del_diablo View Post
    Or you could compile, which in this case is a minor ordeal due a large mess of depenadcies.
    The main binary is dynamically linked to the following:

    Code:
            linux-gate.so.1 =>  (0x003e6000)
            libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x00b08000)
            libbluetooth.so.3 => /usr/lib/libbluetooth.so.3 (0x00130000)
            libao.so.2 => /usr/lib/libao.so.2 (0x00bae000)
            libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0x00f12000)
            libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0x001ea000)
            libasound.so.2 => /usr/lib/libasound.so.2 (0x00df9000)
            libportaudio.so.2 => not found
            libX11.so.6 => /usr/lib/libX11.so.6 (0x00808000)
            libwx_gtk2u_aui-2.8.so.0 => not found
            libwx_gtk2u_adv-2.8.so.0 => not found
            libwx_gtk2u_core-2.8.so.0 => not found
            libwx_baseu-2.8.so.0 => not found
            libz.so.1 => /lib/libz.so.1 (0x00110000)
            libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x001ee000)
            libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0x0094b000)
            libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00733000)
            libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0x003e7000)
            librt.so.1 => /lib/tls/i686/cmov/librt.so.1 (0x00125000)
            libdirectfb-1.2.so.0 => /usr/lib/libdirectfb-1.2.so.0 (0x00145000)
            libfusion-1.2.so.0 => /usr/lib/libfusion-1.2.so.0 (0x00f53000)
            libdirect-1.2.so.0 => /usr/lib/libdirect-1.2.so.0 (0x00eee000)
            /lib/ld-linux.so.2 (0x00348000)
            libxcb.so.1 => /usr/lib/libxcb.so.1 (0x001bc000)
            libXau.so.6 => /usr/lib/libXau.so.6 (0x0078b000)
            libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x001d6000)
    This is, I think, the following packages:

    • libsdl1.2
    • libbluetooth3
    • libao2
    • libasound2
    • libportaudio2
    • libwxgtk2.8-0
    • libdirectfb-1.2-0


    And the rest will probably already be installed. I'm not sure how one arrives at the conclusion that building from svn would be easier.

  5. #5
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    Re: Dolphin (gamecube emulator)

    I can never get the pre-compiled executable to even launch on my system, and its set as executable, so I have no idea.

  6. #6
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    Re: Dolphin (gamecube emulator)

    Terminal output or it didn't happen.

  7. #7
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    Re: Dolphin (gamecube emulator)

    'Despite the cost of living, have you noticed how popular it remains?'

  8. #8
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    Re: Dolphin (gamecube emulator)

    I don't even get terminal output for it. Just will not run.

  9. #9
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    Re: Dolphin (gamecube emulator)

    So do you use "sh ./file" or "./file"? :

    snova: Its a few steps easier on Ubuntu..... but there is no good metapackage on build tools. On fedora or anything that does not get it in auto its a bit harder to compile since the depenacies is badly listed.

  10. #10
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    Re: Dolphin (gamecube emulator)

    Quote Originally Posted by HHx66 View Post
    I don't even get terminal output for it. Just will not run.
    Then you're not running it from a terminal.
    Or you're not executing it properly as mentioned above.

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