+ Engine Features:
# Built on OpenGL 2.0 (GLSL, FBOs and VBOs)
# High/ low end mode.
# Procedural animation.
# IK with full ground contact.
# Full day/night cycles.
# Animated water.
# Particle systems including fog and smoke.
# Highly optimized per polygon ray intersection.
# Wind affecting water, grass and trees.
# Full shadow casting including volumetric lighting.
# Multiple independent dynamic light sources.
# Low latency UDP based network protocol.
# Custom built Master server infrastructure.
# Full cloth sim with accurate wind simulation.
# Entire world is editable and destructible.
# Realtime WYSIWYG Verse based pipeline and tools
# Procedurally generated spherical, multi level height fields. Landscape, Building and City generation
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