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Thread: AMR-WB Codec

  1. #21
    Join Date
    Jun 2007
    Beans
    17,337

    Re: AMR-WB Codec

    Avidemux doesn't use your ffmpeg/ffmpeg libs, it uses it's own internal one. The only significant difference from what you posted and from a self built avidemux is this

    Registering Internal Filters
    ******************************

    [ADM_ad_plugin] Scanning directory /usr/lib/ADM_plugins/audioDecoder/
    [ADM_ad_plugin] Plugin loaded version 0.0.1, name libADM_ad_Mad.so, desc: LibMad decoder plugin for avidemux (c) Mean

    [ADM_ad_plugin] Plugin loaded version 0.0.1, name libADM_ad_vorbis.so, desc: libVorbis decoder plugin for avidemux (c) Mean

    [ADM_ad_plugin] Plugin loaded version 0.0.1, name libADM_ad_faad.so, desc: Faad2 decoder plugin for avidemux (c) Mean

    [ADM_ad_plugin] Plugin loaded version 1.0.0, name libADM_ad_opencore_amrnb.so, desc: opencore-amrnb decoder plugin for Avidemux (c) Mean/Gruntster

    [ADM_ad_plugin] Plugin loaded version 1.0.0, name libADM_ad_opencore_amrwb.so, desc: opencore-amrwb decoder plugin for Avidemux (c) Mean/Gruntster

    [ADM_ad_plugin] Plugin loaded version 0.0.1, name libADM_ad_a52.so, desc: LibAC3 decoder plugin for avidemux (c) Mean

    [ADM_ad_plugin] Scanning done, found 6 codec
    Note that the extent of amr support is to decode, which it will do fine, there is no encoding with amr possible

    Edit; the reluctance of ubuntu to include opencore-amr support where possible (ffmpeg, avidemux, players that use libavcodec, ect. is somewhat a mystery here, will be interesting to see if that happens in 10.04
    Last edited by mc4man; November 19th, 2009 at 04:24 AM.

  2. #22
    Join Date
    Oct 2009
    Location
    Kosmos
    Beans
    142

    Re: AMR-WB Codec

    Quote Originally Posted by mc4man View Post
    Avidemux doesn't use your ffmpeg/ffmpeg libs, it uses it's own internal one. The only significant difference from what you posted and from a self built avidemux is this
    Thats a bummer. So essentially i can not use Avidemux to decode it.
    I will try it with Live and see how it goes. That program does load audio.

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