The compiling instructions seem to have been written with downloading every additional library as a source tarball yourself in mind. And why in the name of jesus christ do you have to get LLVM anyway. And why RakNet? An impossible networking library with an even more retarded license.
Besides these lines,
everything seems pretty obvious to me. So what you do is...
Code:
mkdir llvm
cd llvm
svn co http://llvm.org/svn/llvm-project/llvm/trunk .
cd tools
svn co http://llvm.org/svn/llvm-project/cfe/trunk clang
cd ..
./configure
make && sudo make install
cd tools/clang
make && sudo make install
So, what you first do is get llvm from SVN (check if you have installed the package 'subversion'), get the clang tool, too, configure the build process (if any error occurs when building it, post it), compile both and install both.
Afterwards you should check whether you have 'unzip' from universe installed and
Code:
cd ../../../
wget http://www.jenkinssoftware.com/raknet/downloads/RakNet-3.703.zip
unzip RakNet-3.703.zip
cd RakNet-3.703
./bootstrap
./configure
make && sudo make install
I'm not really sure about the actual process above, as I'm not running Linux at the moment so I can't confirm it, and RakNet's confusing.
Also
should do install the wxWidgets development files, assuming that they want 2.8.
Then go to the game-editor directory and type 'make'... that should do it.
As I said, I'm not running Linux right now so I can't confirm that everything works as planned.
Cheers
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