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Thread: Count to 200 - BEFORE MOD RESETS BACK TO ONE

  1. #9571
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    26 is not

  2. #9572
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    2
    Quote Originally Posted by GeorgeVita View Post
    ok, sooner or later will be 'reset back to one'...
    Please do not call me a 'fortune teller'!

  3. #9573
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  4. #9574
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    Quote Originally Posted by GeorgeVita View Post
    2
    Please do not call me a 'fortune teller'!
    that was a bit of a fail there - should have been 1 not 2 - have another go

  5. #9575
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    Quote Originally Posted by forestpiskie View Post
    that was a bit of a fail there - should have been 1 not 2 - have another go
    Admins/Mods reset to 1 not zero.

    2
    Diaspora Handle: masternetra@diasp.org

  6. #9576
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    Quote Originally Posted by MasterNetra View Post
    Admins/Mods reset to 1 not zero.

    2
    +1

    3 (must be!)

  7. #9577
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    Quote Originally Posted by MasterNetra View Post
    Admins/Mods reset to 1 not zero.

    2
    We can fix that

    also:
    Code:
    while (post != thread.length())
    {
        count--;
    }
    We win

  8. #9578
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    1 -_-
    [Specs] [Tug of War 2.24]
    Redbull doesn't give you wings. Reporting spam gives you BEANS!!!

  9. #9579
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    Quote Originally Posted by MasterNetra View Post
    Admins/Mods reset to 1 not zero.

    2

    Yes, they reset to 1, but we have to count from 1.

    @Joeb454

    No one can win this game.

    2

  10. #9580
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    Re: Count to 200 - BEFORE MOD RESETS BACK TO ONE!

    Quote Originally Posted by MasterNetra View Post
    Admins/Mods reset to 1 not zero.

    2
    totally agree - you start at 1 again - not 2 ...

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