All the games I have gotten to work via a LAN:
Armagetron Advanced
AssaultCube 1.0.2
Enemy Territory
Open Arena
All the games I have gotten to work via a LAN:
Armagetron Advanced
AssaultCube 1.0.2
Enemy Territory
Open Arena
1st Distro used (live CD): Knoppix in early 2007 ¦ 1st Distro Installed: Ubuntu 7.10 in Feb 2008
GNU/Linux User #470660 – Ubuntu User #28226
Isaac Asimov: "I do not fear computers. I fear the lack of them."
for quake engine based games:
run ifconfig in a terminal on the "host" machine:
it will give you the IP to that machine, write it down. When I refer to this ip address, I will call it <host>
Create a match in that game.
Start up the other machine, test to make sure that machine is talking to the other one properly over the crossover cable:
if it pings you are good. If it doesn't then you aren't using the right ip, or a network setting is borked.Code:ping <host>
Start the game on the client, go into the console and type in:
that should connect up UNLESS the host and client have different versions of the game, or a firewall on the host system not setup to open the port needed to run the game.Code:/connect <host>
If you can't open the game console (most time it's opened from pressing tilda (the button before 1/! on the upper left of the keyboard, then this is how you do it.
Start the game on the host, wait for it to load, when it's done start the game on the client with the command line: "<name of executable> +connect <host>:<port>", example:
If you don't specify a non-standard port on the host, you don't have to put the port in there or the : like soCode:quake3 +connect 192.168.0.0:27960
Hope that helps.Code:nexuiz-glx +connect 192.168.0.0
Thank you RabidWeezle. I will put your advice to the test.
1st Distro used (live CD): Knoppix in early 2007 ¦ 1st Distro Installed: Ubuntu 7.10 in Feb 2008
GNU/Linux User #470660 – Ubuntu User #28226
Isaac Asimov: "I do not fear computers. I fear the lack of them."
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