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Thread: PCSX2 0.9.3 Released for Linux!

  1. #71
    Join Date
    Feb 2007
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    Australia
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    Xubuntu 9.04 Jaunty Jackalope

    Re: PCSX2 0.9.3 Released for Linux!

    I can't get this to compile from source, and if I extract it from a tarball instead, it won't correctly load the plugins:

    <snip>

    *edit*
    I tried running it as sudo from the terminal, since I untarred it as sudo, that's probably would caused it to fail. Seems to work fine now, haven't tested it with any roms yet though.
    Last edited by brodiepearce; June 18th, 2007 at 05:13 AM.

  2. #72
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    Feb 2007
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    Ubuntu 7.04 Feisty Fawn

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by buttons View Post
    Sorry I'm late with this, I don't check these boards much anymore.

    I'll bet a dollar (or equivalent currency) you've got GL_SYNC_TO_VBLANK enabled. The emulator does NOT place nicely with sync to vblank.

    I checked my nvidia-settings and my xorg.conf and couldn't see anything GL_SYNC_TO_VBLANK related.

    Where might I find this option hiding?

  3. #73
    Join Date
    Feb 2007
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    Ubuntu 7.04 Feisty Fawn

    Re: PCSX2 0.9.3 Released for Linux!

    OK I receive this error how can I correct it?

    And at the risk of sounding really dumb how do you install the Nvidia Cg-Toolkit?

    zerogs.h:36:19: error: Cg/cg.h: No such file or directory
    zerogs.h:37:21: error: Cg/cgGL.h: No such file or directory
    zerogs.h:119: error: ‘CGprogram’ does not name a type
    zerogs.h:127: error: ‘CGprogram’ does not name a type
    zerogs.h:128: error: ‘CGparameter’ does not name a type
    zerogs.h:129: error: ‘CGparameter’ does not name a type
    zerogs.h:130: error: ‘CGparameter’ does not name a type
    zerogs.h: In constructor ‘FRAGMENTSHADER::FRAGMENTSHADER()’:
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘prog’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sMemory’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sFinal’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitwiseANDX’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitwiseANDY’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sInterlace’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sCLUT’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sOneColor’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitBltZ’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexAlpha2’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexOffset’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexDims’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexBlock’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fClampExts’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexWrapMode’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fRealTexDims’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTestBlack’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fPageOffset’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexAlpha’
    zerogs.h: At global scope:
    zerogs.h:140: error: ‘CGprogram’ does not name a type
    zerogs.h:141: error: ‘CGparameter’ does not name a type
    zerogs.h: In constructor ‘VERTEXSHADER::VERTEXSHADER()’:
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘prog’
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘sBitBltPos’
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘sBitBltTex’
    zerogs.h: At global scope:
    zerogs.h:171: error: ‘CGparameter’ does not name a type
    ZeroGSShaders/zerogsshaders.h:27: error: ‘CGcontext’ does not name a type
    ZeroGSShaders/zerogsshaders.h:29: error: ‘CGprogram’ does not name a type
    make[1]: *** [libZeroGSogl_a-GSmain.o] Error 1
    make[1]: Leaving directory `/home/joe203/pcsx2/plugins/gs/zerogs/opengl'
    make: *** [install-recursive] Error 1
    Error with building plugins
    joe203@joe203-desktop:~/pcsx2$

    Thanks
    Repent
    Last edited by Repent; June 18th, 2007 at 05:20 PM. Reason: add on

  4. #74
    Join Date
    May 2007
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    Kubuntu 7.04 Feisty Fawn

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by Repent View Post
    OK I receive this error how can I correct it?

    And at the risk of sounding really dumb how do you install the Nvidia Cg-Toolkit?

    * Snipped*
    All I did was to download CG from Nvidia as an RPM and use alien to change it into a .DEB file, then install.

  5. #75
    Join Date
    Feb 2007
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    Ubuntu 7.04 Feisty Fawn

    Re: PCSX2 0.9.3 Released for Linux!

    How exactly do you use this? I put the game in and nothing happens.

  6. #76
    Join Date
    Feb 2007
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    Ubuntu 7.04 Feisty Fawn

    Re: PCSX2 0.9.3 Released for Linux!

    Any one out there?

  7. #77
    Join Date
    Jun 2007
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    24

    Re: PCSX2 0.9.3 Released for Linux!

    iam curious about performance , what are your specs(of somone who managed to get it working) and how well it worked, last time i tryed pscx2 (on windows) i coudnt get a playable fps rate i might give it a try under ubuntu.

  8. #78
    Join Date
    Feb 2007
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    230
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    Ubuntu 7.04 Feisty Fawn

    Re: PCSX2 0.9.3 Released for Linux!

    Wow does anyone look at this forum anymore?

  9. #79
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    Feb 2006
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    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by Mizarus View Post
    iam curious about performance , what are your specs(of somone who managed to get it working) and how well it worked, last time i tryed pscx2 (on windows) i coudnt get a playable fps rate i might give it a try under ubuntu.
    Playable framerate requires an overclocked core 2 duo. Some graphics-intensive games like resident evil are going to also require a decent video card (read: 7600gt or better). People will sugarcoat this but that's the reality.
    Last edited by buttons; June 23rd, 2007 at 05:56 PM. Reason: failure to complete a sentence

  10. #80
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    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by Sikarian View Post
    I checked my nvidia-settings and my xorg.conf and couldn't see anything GL_SYNC_TO_VBLANK related.

    Where might I find this option hiding?
    Nvidia-settings, under opengl settings. Uncheck sync to vblank. If you're running a desktop compositer, kill it before running the emulator.

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