Which one is better API? What is each of them better for? What are their advantages/disadvantages?
Tell me all about them!!!
Which one is better API? What is each of them better for? What are their advantages/disadvantages?
Tell me all about them!!!
Last edited by MedivhX; March 9th, 2007 at 05:19 PM.
I've already seen that article:
The neutrality of this article is disputed.
You think you aren't going to get a biased answer to that question here?
Heh, the neutrality of everything should be disputed. As they say, there is no view from nowhere.
They both have similar features... It's not hard to work with either.
But OpenGL isn't stuck in MS world, so I'd say OpenGL is better.
From what I have heard DirectX is easy.But Microsoft may not open it up
bah .. you're kidding; right?
now, why didn't you just ask:
you see; if you really where a programmer you'd have some real question about directx or opengl but you don't and you aren't so you want to somehow "participate" by creating conflict and flamewars (yes, you really are that bored)Originally Posted by MedivhX
..i instead suggest you go grab a couple of books and resources if you want to get into game/gfx programming:
* The C Programming Language (order it from amazon)
* http://nehe.gamedev.net/
* http://www.opengl.org/documentation/red_book/
* http://www.opengl.org/documentation/blue_book/
i've written down how to get started with the very basic practical stuff under Ubuntu (actually; the same setup works under many distros and many OSes, Windows also), here: http://nostdal.org/~lars/writings/ab...-under-ubuntu/
..now go away, stop fishing/trolling and come back later when you have a _real question_ about programming, directx or opengl .. you will of course probably find that most people here are more familiar with opengl for obvious reasons
Last edited by lnostdal; March 9th, 2007 at 08:04 PM.
I think that OpenGL is better. I can't my DX programs compile under Ubuntu. gcc tells me that I'm lacking some libraries.
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