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Thread: PCSX2 0.9.3 Released for Linux!

  1. #21
    Join Date
    Oct 2004
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    Ubuntu Karmic Koala (testing)

    Thumbs down Re: PCSX2 0.9.3 Released for Linux!

    Very cool.

    At least I'll have the option of playing my games if my sis takes the ps2 to her dorm...

    The idea of copyright did not exist in ancient times, when authors frequently copied other authors at length in works of non-fiction. This practice was useful, and is the only way many authors' works have survived even in part. -- Richard Stallman

  2. #22
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    Edgy Eft Testing

    Re: PCSX2 0.9.3 Released for Linux!

    I just want to know if I can play Baldur's Gate Dark Alliance with it. My brother has the game on his PS2 and it rocks, but of course I'd rather play it on my own PC rather than have to try and get some game time on his system.

    Leech
    Wah! Wah! Life was more entertaining when I had 64KB of RAM in my computer.
    Neverwinter Nights Platinum HowTo

  3. #23
    Join Date
    Dec 2004
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    Ubuntu 9.04 Jaunty Jackalope

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by plb View Post
    I take it you have tried it? How does it play?
    Compiled fine and works fine, though I don't have any games atm to test it, I'll be back after I've borrowed FFX from my friend.

  4. #24
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    Kubuntu Development Release

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by Fator dee View Post
    Compiled fine and works fine, though I don't have any games atm to test it, I'll be back after I've borrowed FFX from my friend.
    FFX runs very well, although it may be a bit slow unless your system is a beast.

    I only got about 20fps or so >.<

  5. #25
    Join Date
    Nov 2006
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    The Feisty Fawn Testing

    Re: PCSX2 0.9.3 Released for Linux!

    How did you install the Cg kit? I did

    $> cd / && sudo tar xvf ~/Cg-1.5_x86_64.tar.gz

    and things looked like they went in proper places.

    $> ls /usr/include/Cg/
    cg_bindlocations.h cg_enums.h cgGL.h cg.h
    cg_datatypes.h cg_errors.h cgGL_profiles.h cg_profiles.h

    But when I ran ./configure manually in pcsx2/plugins/gs/zerogs/opengl there's a line:

    checking Cg... checking for main in -ljpeg... yes

    which made me think that the Cg kit was not picked up by the configure script.

    When I run pcsx2 without any disc in DVD drive, the screen is black. Is this normal?

  6. #26
    Join Date
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    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by Rooy View Post
    How did you install the Cg kit? I did

    $> cd / && sudo tar xvf ~/Cg-1.5_x86_64.tar.gz

    and things looked like they went in proper places.

    $> ls /usr/include/Cg/
    cg_bindlocations.h cg_enums.h cgGL.h cg.h
    cg_datatypes.h cg_errors.h cgGL_profiles.h cg_profiles.h

    But when I ran ./configure manually in pcsx2/plugins/gs/zerogs/opengl there's a line:

    checking Cg... checking for main in -ljpeg... yes

    which made me think that the Cg kit was not picked up by the configure script.

    When I run pcsx2 without any disc in DVD drive, the screen is black. Is this normal?
    I downloaded the rpm and used alien to install Cg

    When you run pcsx2 without any disk in the drive, the BIOS should be run. If you've ever seen a PS2 operate without a disk in the drive, it makes kind of a cube thing with some lights revolving around it, then gives you some memory card options, etc. If you aren't seeing anything there may be a problem with your BIOS, or it may in fact be going so slowly you haven't seen any frames rendered yet. You DO in fact have a PS2 bios in your PCSX2ROOT/bin/bios directory, don't you?

  7. #27
    Join Date
    Mar 2005
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    4

    Re: PCSX2 0.9.3 Released for Linux!

    I installed Cg the same way and it worked. If pcsx2 were really not finding Cg includes it wouldn't compile. It would throw errors complaining about that. It seems that your problem has another cause.

  8. #28
    Join Date
    Apr 2005
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    265

    Re: PCSX2 0.9.3 Released for Linux!

    For some reason I cannot fix this problem. I put a ps2 disc in the drive and I click run cd and the a screen pops up then I get a segfault. I tried installing via svn and also the 0.9.3 release. Does anyone else get this?

  9. #29
    Join Date
    Feb 2006
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    NJ
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    149

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by plb View Post
    For some reason I cannot fix this problem. I put a ps2 disc in the drive and I click run cd and the a screen pops up then I get a segfault. I tried installing via svn and also the 0.9.3 release. Does anyone else get this?
    Please post this in the Official Forums.

    It's very likely the developers will ask you to compile a debug version and use gdb to do a backtrace on the fault.

  10. #30
    Join Date
    Feb 2006
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    NJ
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    149

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by plb View Post
    Can't seem to play any games........screen pops up and closes

    F1 - save state
    (Shift +) F2 - cycle states
    F3 - load state
    F10 - dump performance counters
    F11 - save GS state
    F12 - dump hardware registers
    PCSX2 v0.9.3 save ver: 7a30000e
    EE pc offset: 0x2a8, PSX pc offset: 0x208
    x86Init:
    CPU vender name = AuthenticAMD
    FamilyID = 0
    x86Family = AMD Athlon(tm) 64 Processor 3300+
    CPU speed = 1.810 Ghz
    x86PType = Standard OEM
    x86Flags = 078bfbff
    x86EFlags = e1d3fbff
    Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Not Detected SSE3
    Extented AMD Features:
    Detected MMX2
    Detected 3DNOW
    Detected 3DNOW2
    EE Recompiler data reset
    Bios Version 1.60



    **************
    rom1 NOT FOUND
    **************





    **************
    rom2 NOT FOUND
    **************





    **************
    erom NOT FOUND
    **************


    GIF reset
    NTSC
    ZeroGS: creating
    ZeroGS: Got Doublebuffered Visual!
    ZeroGS: glX-Version 1.3
    ZeroGS: Depth 24
    ZeroGS: you have Direct Rendering!
    ZeroGS: *********
    ZeroGS: OGL WARNING: Need GL_EXT_blend_equation_separate
    ZeroGS: *********
    ZeroGS: *********
    ZeroGS: OGL WARNING: multiple render targets not supported, some effects might look bad
    ZeroGS: *********
    Segmentation fault
    plb@plb-desktop:~/pcsx2/bin$
    Actually, someone with a very similar bug just posted a trace on the forums. Apparently the program was attempting to draw ARB visuals without asking the card if it supported it. The current SVN should fix this.

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