Workspace switcher in unity panel is gone.
00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Integrated Graphics Controller (rev 04)
Workspace switcher in unity panel is gone.
00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Integrated Graphics Controller (rev 04)
This is Rolling Release
Warnings for New Beta Testers& Helpful Terminal Commands:
Did you enable the multiple workspaces from the settings panel?
The workspace switcher is disabled by default in Ubuntu 13.04.
Go to System Settings>Appearance>Behavior to re-enable it.
(If you don't have an Appearance panel, make sure you have gnome-control-center-unity installed).
The current state is -
By default workspaces is disabled so a 1x1 layout, no icon in launcher
If you enable Workspaces you'll get a 2x2 layout & launcher icon(s), which depends on current Ws
If Workspaces is enabled & you use any layout other than 2x2 each time you open the Appearances panel you'll be auto switched back to 2x2
Only the 2x2 layout will get the changing Ws icon, any other layout will just use the left-top icon (unless modified in source for a specific non 2x2 layout
Ok .. thanks .. works great. I am not sure why they removed that as default setting for 'live" as I used it as a sort of tool to get a live visual that my graphics were working.
The iso is working a lot better on intel graphics .. no more flickering and sporadic flashing during bootup of live.
This is Rolling Release
Warnings for New Beta Testers& Helpful Terminal Commands:
This is Rolling Release
Warnings for New Beta Testers& Helpful Terminal Commands:
Thank you for this thread! I thought the workspace switcher was suddenly removed.
This is one of those things which cadence testing cannot provide statistics for. During the development of the Unity Interface I had learned to use the <workspace switcher> to edge test my graphics adaptors (to see if the graphics drivers were working). Having the workspace switcher at hand it saved a lot of down time. I could usually tell if an install was borked (or big changes were made) by the fail of the <workspace switcher>.
Now it's gone and there is a little more fandangling that we have to do. Why? I have no idea. I mean they could have removed that at final release but why make it more difficult for beta testers when they are trying to move along throughout the testing process? Creating more down-time just totally impedes the whole testing process.
At least thats my take on the whole matter .. and again .. this too came without warning. If I were a unity developer it probably would not matter to me. But unity developers have to start looking at these changes from the perspective view of beta testers and not Turing machines.
This is Rolling Release
Warnings for New Beta Testers& Helpful Terminal Commands:
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