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Thread: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

  1. #1
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    OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Yup, you read that correctly. With good old fashioned Ubuntu .deb downloads, and a master server for streamlined coordination of multiplayer games. Also includes the original Command and Conquer.

    I discovered this a few weeks ago, and have been having a blast both playing and playing with the source code.

    http://openra.res0l.net/

    Info about the original game: http://en.wikipedia.org/wiki/Command...uer:_Red_Alert

    Release 20120504, notes:

    (Note the pillboxes. And the new flamethrower animation. Now, put those two together.)
    Code:
    List of changes since the previous release:
    
        Maps
            Added a new RA Map by Nukem: Tainted Peak
            Dropped three RA Maps: Daejeon, Mjolnir, and No Fly Zone.
        Added a Sound Engine game setting: Sound.Engine=AL.
            "AL" uses OpenAL, "Null" gives you no sound.
        Warnings are shown to lobbies when a DEV_VERSION client joins.
        General gameplay changes:
            Buildings now take 10 seconds to capture.
            New units now attack-move to the designated rally point.
        RA changes:
            Spy
                Can infiltrate Refinery: Steals 50% of a player's cash, minimum $500.
                Can infiltrate Radar Dome: Resets exploration for the enemy team.
                Is equipped with a Silenced PPK. Use force-fire to assassinate an enemy unit (careful, your disguise will be dropped).
            Gap Generator made available to Allies.
            Tanya made available only to Allies.
            Pillboxes now include a rifle infantry when built. Pillboxes are garrisonable, so swapping the unit inside changes the weapon fired.
            Camo Pillbox was removed (temporarily).
            Artilleries have a 75% chance of exploding on death, down from 100%.
            Flamethrower received new art for its flame effect, as well as an overall damage increase.
            AI: Replaced Normal AI with two new AIs: Rommel and Zhukov.
                Zhukov is a turtle, but sends large attacks with Artillery and V2.
                Rommel is a modified Hard AI; sends Artillery and V2, but doesn't like light vehicles.
        CNC changes:
            A10's speed increased, Napalm Drop damage increased.
            Chinooks now carry up to 10 passengers.
            Sight of all infantry was increased by 1 tile.
            Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased.
            Artillery's attack range was doubled.
            Guard Tower's attack range increased by 1.
            Increased sight of Construction Yards and MCVs.
            Construction Yard armor type changed to Heavy (previously Wood).
            Harvester armor type changed to Heavy (previously Light).
            Reduced the probability of SpawnVisceroid from 10% to 2%.
            Reduced the damage and size of Grenadier death explosions.
            Units no longer target buildings when attack-moving or when idle. They still target defensive structures (except SAM sites).
            AI is now reasonable and playable.
        General mod support and bug fixes:
            New CloakPaletteEffect trait for adding a shimmer effect to cloaked units.
            Cargo trait now allows initial passengers when units are built.
            Capture time length is adjustable
            Custom starting units can be used for each faction.
            General engine tweaks.
            Main menu no longer vanished after a lobby disconnect.
            Fixed a crash with capturing/selling buildings at the same time.
            Fixed a crash in server in StartGame if there were unvalidated connections.
            Fixed a crash in the CNC replay viewer.
            Fixed a bug in CNC where radar would not be shown if dead/spectating.
            Fixed a bug where passengers could shoot from transports.
            Improved error messages given with bad MiniYaml indentations.
    Rommel and Zhukov are mine, please stomp their guts and let me know how it compared to Hard AI.
    Last edited by earthpigg; May 4th, 2012 at 12:37 AM.
    Semper Fi

    My Non-Ubuntu Blog.
    All posts by me are Public Domain.

  2. #2
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Thank you I used to play this game over and over again when I was 6 years old. Ahh, nostalgia memories . And I absolutely love the music!!

  3. #3
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Thanks for letting us know about this, ill have to try and dig out my old discs.

  4. #4
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Quote Originally Posted by Avaritia View Post
    Thanks for letting us know about this, ill have to try and dig out my old discs.
    You don't need them, Command & Conquer and C&C: Red Alert are both freeware downloads.

    OpenRA automatically downloads the needed parts, and loads them as mods.
    Semper Fi

    My Non-Ubuntu Blog.
    All posts by me are Public Domain.

  5. #5
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Oh my...

    If I could give rep, you'd get some right now.

    (Love the C&C series)

  6. #6
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Never even knew this existed. Played red alert so much on the PS1 (never got it for the PC). Thank god you made this thread!

  7. #7
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Nice! However I can't seem to join any of the hosted games.
    "I believe humans get a lot done, not because we're smart, but because we have thumbs so we can make coffee." --Flash Rosenberg
    No PM for support!

  8. #8
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Hrm... I may have to get it myself.

  9. #9
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Quote Originally Posted by Euroman View Post
    Nice! However I can't seem to join any of the hosted games.
    They're (well, technically "we" as I've made a few contribs) are in the middle of the <1 week period of playtests before pushing a new stable. So I'm guessing lots of those games you are seeing are the playtest version. If you get "playtest 20120502" from the downloads page, your odds of finding a game that you can join may increase. Or you can wait a few days and dload the next stable release.

    Hopping on #openra on freenode is also a good place to find a game.

    EDIT: a quick note on hosting games. If you host, that means you're implicitly committing to the others not to quit the game until the game is over - even if you die in the first 10 min.
    Last edited by earthpigg; May 2nd, 2012 at 03:48 AM.
    Semper Fi

    My Non-Ubuntu Blog.
    All posts by me are Public Domain.

  10. #10
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    Re: OpenRA: Command & Conquer Red Alert 1, now native for Ubuntu

    Earthpigg, you have 'Sempter Fi' in your signature; is that an unintentional spelling, or are you purposely deviating from the normal 'Semper Fi' which is the short form of Semper Fidelis the motto of the US Marine Corps?

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