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Thread: Which windowing toolkit for 3d-game programming?

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  1. #1
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    Question Which windowing toolkit for 3d-game programming?

    My goal is to program a cross-platform (X11, MS windows) 3d-graphics engine for a game. I just can't decide which toolkit I should use. It should be fast, fullscreen and cross-platform. GLUT seems promising but is there any better? Or should I just use this?

  2. #2
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    Oct 2004
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    Denmark
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    Ubuntu Breezy 5.10

    Re: Which windowing toolkit for 3d-game programming?

    Quote Originally Posted by nihius
    My goal is to program a cross-platform (X11, MS windows) 3d-graphics engine for a game. I just can't decide which toolkit I should use. It should be fast, fullscreen and cross-platform. GLUT seems promising but is there any better? Or should I just use this?
    Are you familiar with Crystal Space? http://www.crystalspace3d.org/ It is not very speed oriented but should be ok. It is full featured, cross platform and thoroughly tested.

    Cheers

  3. #3
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    Re: Which windowing toolkit for 3d-game programming?

    I know you are considering making a 3D-Engine, but have you looked at http://www.ogre3d.org/ ?
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  4. #4
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    Re: Which windowing toolkit for 3d-game programming?

    Quote Originally Posted by DJ_Max
    I know you are considering making a 3D-Engine, but have you looked at http://www.ogre3d.org/ ?
    Thank you! Ogre seems great!

  5. #5
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    Re: Which windowing toolkit for 3d-game programming?

    Quote Originally Posted by nihius
    Thank you! Ogre seems great!
    No problem 8)
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