Done, I added a warning about sound quality with pulseaudio < 3.0 too, with a link to the fix.
Type: Posts; User: vladdy; Keyword(s):
Done, I added a warning about sound quality with pulseaudio < 3.0 too, with a link to the fix.
I don't need to supply patches, http://repo.or.cz/w/wine/multimedia.git/shortlog has the git tree. I rebase it every time there is a wine release.
You can use git format-patch to make patch files...
About the microphone support being broken, I did an initial port of dsound to the new mmdevapi interface but it was rejected and someone else's implementation got merged, if steam was using...
It seems there was a bug in pulseaudio that you're probably hitting. Upgrading to pulseaudio 3.0 should fix this.
...
Well since you asked! I've been testing my luck at making music, so I tried some demo's of programs like fl studio and reaper. It's also been helping me fix some bugs in wine that I hit myself....
Maybe try something like this? I'm guessing you used debootstrap or something to install..
sudo dpkg --add-architecture i386
sudo apt-get update
sudo add-apt-repository ppa:ubuntu-wine/ppa
sudo apt-get install wine1.5
Should work for quantal and precise. Recompile might broken on quantal, I compile for precise only and copy the binaries...
wine1.5 - 1.5.17-0ubuntu4 uploaded, should be fixed there. I pushed it to multimedia.git too, hopefully someone watches that so that other distros can pick it up. :)
Oh I was in fact hit by this, but valgrind wasn't enabled on the wine ppa so I didn't get warned about it. Probably why steam and steam games didn't work for me on the -rt kernel.
Some more...
Can you test the next patch too without the dsound patch?
Both patches should fix the issue, but I want to see if both patches fix the same issue first.
commit...
Oh.. derp
Have a patch:
diff --git a/dlls/dsound/primary.c b/dlls/dsound/primary.c
index 981fc02..a1056f0 100644
--- a/dlls/dsound/primary.c
+++ b/dlls/dsound/primary.c
@@ -157,7 +157,11 @@...
Ok so it's crashing nowhere in particular during normal operation, would it be possible to get a complete backtrace from the assertion failure?
Still can't reproduce it after downgrading to old pulseaudio. Is there anything special about your config? What programs are you trying?
Looks like the precise pulseaudio already had that commit backported after all, so dont bother trying it yourself.
Either the backport didn' t fix it or you' re hitting another pulse issue...
I'm surprised you're hitting that bug. Can you tell me what release you're on and what distribution?
This is a really old pulseaudio bug, and can be fixed by applying...
Well please consider removing that key altogether then, winepulse will fail to load and fallback to alsa if pulseaudio is not available as audio system, but only if you don't have that registry key.
Actually the current version of wine ppa doesn't compile on quantal, I copy the binaries over from precise.
However it should easily be possible to make it work again though, I'm just looking for...
If you want to report specific bugs just follow what I said above, the patches are meant to make things more useful, not less. If they do make things less useful please help me help you help us all.
Ok taskset -c 0 probably shouldn't break sound. Can you try running diablo 3 with windows version set to vista or higher? It should use the native audio path instead of going through dsound, if it...
Resurrecting old threads won't help, try using the ubuntu wine ppa + pulseaudio
Can you attach a +winmm,+pulse,+dsound,+tid log of broken?
I don't get sound from pharaos?
....?
I don't understand the context, the problem, what you mean or how to reproduce it..
Are there any outstanding issues with my winepulse now or all they all fixed in 1.5.9-0ubuntu2?
Remove the mmdevapi override, it is now harmful to keep it.