Thanks for the wonderful script! Yeah I thought Ubuntu already had this feature, but this script works wonderfully. I'm sure Ubuntu will have it native soon.
Type: Posts; User: livelite; Keyword(s):
Thanks for the wonderful script! Yeah I thought Ubuntu already had this feature, but this script works wonderfully. I'm sure Ubuntu will have it native soon.
Well, it was fun brainstorming for the game :)
Oh well. Now we can enjoy chrome.angrybirds.com from the browser
Thanks VernonA! Worked like a charm!
For those who don't need to keep the old version:
Rename the eclipse folder /usr/lib/eclipse to eclipse_3.5.
Then move into it's place the eclipse folder...
A similar solution is to join the experimental youtube html5 player @ youtube.com/html5 by going here and clicking join. You can leave at anytime if a video won't work, or open that video in...
The problem is width="200" height="200" in the img tag, which makes it a square. Just scale down the image using gimp (keeping the ratio), put the smaller image in the img tag, and don't put any...
Nice. Just correct the aspect ratio on that pic.
Perhaps we can have the developer form do a real submit, having email us the info.
My question is why doesn't bzr work well on sf?
Why is it that bzr doesn't work well on sourceforge?
and in the game, we'll have the ability to download those levels
Certainly. I can foresee this being one of the best features of the game. Players will create all sorts of maps :D
For us developers it's time to get started proper - reading the manual
I use bzr for my own projects as well.
Initially I tried git, but bzr just seems easier to use. Plus when I heard Ubuntu uses bzr, I just went with it.
Awesome. It's great to have all this talent when people come together :)
It's tux and his large family + friends. In addition to tux we can make little penguins, and bigger ones, and ones with special abilities.
Or how about Bazaar? I just noticed it's available on sourceforge.
It's distributed, and easier to use, especially with Bazaar Explorer.
How about we just use git? I voted for just git in Other, but it just showed up as Other.
I installed pybox2d from the http://code.google.com/p/pybox2d/, maybe there's a difference from the repository one. Although the versions seem to match up..
Yes, it would be so nice to have it available in english.
It's in the svn repository, here's the direct link:
http://angrytux.svn.sourceforge.net/viewvc/angrytux/b2_settings.py?revision=17&view=markup
I only used svn, since I thought that's what we...
Do you have the file b2_settings.py? It should be there with b2_framework.py, pygame_framework.py, and angrytux_b2.py
Hey, I commited the code to the sourceforge svn repository. Check it out. The game already has towers with bears (circles), and you can sling a tux (circle) at them to show them what happens when...
I am experimenting with pybox2d (+pygame), to base our engine on. I will share later in the repository what I did.
And Tux needs to be round, or close to round, so he can roll like a ball when he hits the ground.
As for sourceforge, I'm not able to activate my account either, because the activation email has...
I want to join the developers on GitHub. I didn't see how to send a request there.
But I'm successfully handling Git, the instructions made it very easy. Thanks!
Awesome, I'll try it out.
::: edit :::
Got it running, but needed:
sudo apt-get install python-imaging-tk
Add python-imaging-tk to the readme.