Consider also that it is always better to have "Continue" written once in an XML file than dozens of times in several .java files, possibly with different typos. What if you want to change it to...
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Consider also that it is always better to have "Continue" written once in an XML file than dozens of times in several .java files, possibly with different typos. What if you want to change it to...
Actually, bsnes is a completely different emulator that attempts to achieve hardware-precision fidelity in emulation. That is why it requires a more powerful machine than other emulators. This...
Damn, wrote that under need of caffeine. :lolflag:
A coding practice we use as work is this:
ALWAYS type the braces for conditionals and loops, even if there is only one line. Cause later more lines could be added, and forgetting the braces is...
Both eclipse and netbeans are used for free and commercial software development and are developed under free licenses.
I use eclipse both profesionally and for hobby, and it's a really powerful...
Try xmacro:
http://mikethecoder.com/post/8439124865
The Canvas class is not the fastest API to use for 2D games, but should suffice for simple ones.
If you want more FPS, then you have to make use of GPU acceleration. Canvas only supports hardware...
You might also enjoy cppcheck, a static analysis tool to find potential bugs in code:
http://cppcheck.sourceforge.net/
You can also look at server-side development tools. Projects like trac (http://trac.edgewall.org/) allow you to track features and bugs for defined milestones in development, and integration with...
Check happypenguin.org, freegamer.blogspot.com...
Some popular 3D games in active development are: supertuxkart, 0 A.D., megaglest, warzone 2100, Stunt Rally.
Compile it. Rename SUM to SUM.c and:
$ gcc -o SUM SUM.c
Then you can run it with ./SUM
:lolflag:
Ah, seems like it's not really necessary to use a Service:
http://www.vogella.de/articles/AndroidPerformance/article.html
You need to use a Service that runs in the background, and make the Activity listen for updates from the service so that it updates itself.
Check this tutorial:
...
Actually, it's been documented for a while. Check the Ubuntu troubleshooting section here:
http://developer.android.com/sdk/installing.html
Glad you solved your problem.
If you're running applications in JBoss (or other application servers like WebLogic), then you can't rely on system environment variables. App servers usually isolate the applications from the host...
Check that your eclipse version is actually compatible with the android SDK. Also check the JDK version, it should be 1.6 or later.
If you're using the SDK in a 64 bit machine, install ia32-libs....
Academics from the mathematical realm actually do write pretty useful lines of code.
Whether they write them in a portable, standard, optimal way is quite a different thing.
In Zayhuun's case,...
Running "glxinfo |grep direct" on the terminal will tell you if you have direct rendering (hardware acceleration).
You should also tell how you installed wine. Ubuntu repositories, ppa, compiled...
Apart from Code:Blocks and Eclipse:
Anjuta - http://anjuta.org/
CodeLite - http://codelite.org/
Hello.
What you want is basically to write, pixel by pixel, to the screen.
For that you need, first, to write to an SDL_Surface with a putpixel() method, an example of which you can see here:
...
I heartily suggest zxing:
http://code.google.com/p/zxing/
Apart from a variety of barcode generators, it includes barcode readers which we have successfully used at work.
Hope it helps.
This is a common issue. It REALLY helps googling the error message plus some keywords like adb to get the solution immediately.
...
You shouldn't be using tests in A for covering B project's use cases. B should have its own tests within. Same for A.
It's not to be expected of tools like sonar to automatically merge results,...
Try clicking on activities, search for "config" and launch "System configuration" in the search results. Then choose "Keyboard layout". There (2nd tab if I remember right) you can set the local...