I've looked at that before. It was some interesting info but I didn't feel it went into the detail I needed to learn how to code in assembly.
I'll look at the other links later tonight or...
Type: Posts; User: Jiraiya_sama; Keyword(s):
I've looked at that before. It was some interesting info but I didn't feel it went into the detail I needed to learn how to code in assembly.
I'll look at the other links later tonight or...
Vim or emacs.
Do you know of an arm emulator I can code on? I don't yet have an arm device I can use to test this stuff.
I've done some research and it seems HLA is well liked. Do you guys have any other suggestions? I'm looking to learn assembly mainly for the x86, mmix, arm, and z80 architectures.
I liked C++ primer 4th edition. It's put me ahead of the rest of my class by a lot within 3 months.
That's not for me to decide. All I know is that I can't think of a reason why it would be a bad idea to copy the object.
Also, something I forgot to mention earlier, but consider this code...
Is it bad form to have copy control for a Priority Queue?:confused:
From what I've heard, GCC is better at generating optimized binaries than many assembly programmers.
Is it hard to read? Do I need to slim it down somewhere?
#ifndef PRIORITY_QUEUE_H
#define PRIORITY_QUEUE_H
#include <string>
#include <algorithm>
#include <iostream>
Nevermind, I see you have an email posted.
Here's my email/xmpp: luftschwaffa@gmail.com
I'm focusing on just one and I still have that problem.
Hopefully C++0x will be out by then.
First of all, you are using system, which is not defined by stdio.h(you need stdlib.h for that). Second of all, you are using pause, which I understand is a windows only command. This is discussed in...
zsh.
Thanks, that's very useful. However it seems to be much more suited for C than C++. DWhitney's idea of wrapping the loop in a class seems cleaner, since then I can have the compiler take care of...
To spawn a child process that is independent of the shell or session that spawned it. Your idea looks good though, I'll work on it when I get home from work.
Today I was thinking about using try/catch and throw to end the program cleanly. Is anyone here familiar with this though?
I'm learning to program daemons, and everywhere I read says to use exit() when I encounter sigterm. However, this is not a clean way to close in c++. If I have allocated data in a class, the...
This is just a guess, but it seems the libraries for glibc aren't installed. Do you have build-essential installed?
Here's my entry:
#include <ctime>
#include <cstdlib>
#include <cstring>
#include <iostream>
using namespace std;
Every time I read this topic title I think of cout and printf.
There's really no difference between structs and classes in C++ except that structs have the "public:" access label on by default, while the opposite is true for classes.
With the c++0x standard coming out sometime this year or early next year, I really doubt C++ is anywhere near dead.
Structs would do what you want to do.