From:
http://gatt.is/2011/10/10/porting-op...opengl-es-2-0/
"
OpenGL ES 2.0 also doesn’t do our matrix homework for us, so we have to write all the linear algebra to get the modelview, projection, and texture matrices in a form we can pass to our programmed shader. I won’t go into details on how to do this, but you can find most of the OpenGL 1.0 functions like glPushMatrix, glPopMatrix, glMultMatrix, glTranslatef, glRotatef, glOrthof, etc implemented in
milkshake.js."
It's sad that nobody though of building a converter to do the vertex transformations from open GL or perhaps it not that simple.
Thanks mac4man